Minigame rewardsOne reward attempt per killed brother, with gear eligibility limited to the brothers actually defeated.
35 item reward entries
Before you start: Only killed brothers add their four equipment pieces to the shuffled gear pool; selected pieces are removed from that pool for the remaining chest rolls.
Requirements, claiming & rewards →
Minigame rewardsProcess your own ore into bars using the Blast Furnace recipes. These are crafting outputs, not random completion loot, and their exact coal requirements are listed with each bar.
8 item reward entries
Before you start: Recipe eligibility uses current Smithing level. Players below unboosted Smithing 60 also need paid Foreman access: 2,500 coins for ten minutes in the room; wearing a Ring of charos (a) and using the dialogue reduces that payment to 1,250, while right-click Pay uses the full fee.
Requirements, claiming & rewards →
Minigame rewardsCapture the opposing standard while defending your team. Match completion rewards are Castle Wars tickets and, where eligible, account plaudits.
1 item reward entries
Before you start: Stay in the active match for at least 15 minutes and reach its natural completion. Leaving early does not satisfy the completion path.
Requirements, claiming & rewards →
Minigame rewardsExact reward entries from the native Castle Wars exchange. These items are bought with earned currencies; they are not random match drops.
40 item reward entries
Before you start: The supply crate costs a plaudit, while the other listed items cost tickets. Members-only rows retain that requirement.
Requirements, claiming & rewards →
Minigame rewards3 common-or-rare selections, completion shards and a separate pet check.
37 item reward entries
Before you start: Each selection first chooses its common or rare branch. The base rare denominator is 12, multiplied by max(0.01, 1 − calculated drop-rate bonus / 100), then clamped to at least 1.
Requirements, claiming & rewards →
Minigame rewardsA separate failure reward determined by recorded Hunllef damage.
31 item reward entries
Before you start: Below 200 boss damage selects the minimal pool; at least 200 selects the partial-damage pool.
Requirements, claiming & rewards →
Minigame rewardsThe registered Aleges exchange upgrades each Void body piece separately, consuming the original item and commendation points.
2 item reward entries
Before you start: Requires the Kandarin elite diary state to be complete (source checks kandarinElite >= 2).
Requirements, claiming & rewards →
Minigame rewardsAleges wave challenge ending with TzTok-Jad. The Fire cape is awarded for a successful non-practice run.
2 item reward entries
Before you start: Practice runs do not award the listed completion items. Earlier exits do not award a Fire cape.
Requirements, claiming & rewards →
Minigame rewardsKeep the trawler afloat and its net intact to bring home a catch. The native reward net stores the earned fish, junk and any Angler piece.
23 item reward entries
Before you start: Payout requires base Fishing level 15 and at least 50 contribution. These are reward checks, not a claim that boarding itself requires level 15.
Requirements, claiming & rewards →
Minigame rewardsA saved offer for each wave, with wave-dependent common tiers, protected armour selection, and additional final-wave rewards.
54 item reward entries
Before you start: A wave offer is frozen before combat and is earned only after that wave is completed. Reopening the preview does not roll it again.
Requirements, claiming & rewards →
Minigame rewards2 common-or-rare selections, completion shards and a separate pet check.
36 item reward entries
Before you start: Each selection first chooses its common or rare branch. The base rare denominator is 25, multiplied by max(0.01, 1 − calculated drop-rate bonus / 100), then clamped to at least 1.
Requirements, claiming & rewards →
Minigame rewardsA separate failure reward determined by recorded Hunllef damage.
31 item reward entries
Before you start: Below 200 boss damage selects the minimal pool; at least 200 selects the partial-damage pool.
Requirements, claiming & rewards →
Minigame rewardsForge commissioned swords through the Foundry process. Hand-ins award Smithing experience, coins and reputation; rewards are bought with reputation.
9 item reward entries
Before you start: Entry requires unboosted Smithing level 15 and an eligible non-tournament state. The crucible requires 28 bars-worth of accepted material. Work the preform through the requested stages and hand it to Kovac.
Requirements, claiming & rewards →
Minigame rewardsA lost-item reclaim, not a new random unlock.
1 item reward entries
Before you start: The account must have previously received the Abyssal needle. The server checks recovery ownership and colossal-pouch variants before allowing reclaim.
Requirements, claiming & rewards →
Minigame rewardsEach search grants one main reward, may add one rare reward, and performs a separate pet check.
40 item reward entriesReward shop linked
Before you start: Keep two free inventory slots. A search consumes one elemental and one catalytic point, or a prepaid bonus search after paired points are exhausted.
Requirements, claiming & rewards →
Minigame rewardsOne main reward plus independent pre-rolls and a conditional clue tertiary.
19 item reward entries
Before you start: Two free inventory slots are required before consuming the pouch.
Requirements, claiming & rewards →
Minigame rewardsEach defeated Moon contributes an independent equipment check. If none succeed, the chest instead rolls its standard supplies.
24 item reward entries
Before you start: Your first Lunar Chest requires all three Moons defeated. Later chests require at least one Moon.
Requirements, claiming & rewards →
Minigame rewardsFight dream opponents for account reward points, then buy resources or imbue existing equipment through the rewards interface.
51 item reward entries
Before you start: Normal and hard dream entry costs are 50000 and 100000 coins respectively.
Requirements, claiming & rewards →
Minigame rewardsProtect the Void Knight and destroy all portals. Successful active players earn coins and commendation points; points are account currency, not a dropped item.
1 item reward entriesReward shop linked
Before you start: Win with at least 50 activity score to receive rewards. A failed game or insufficient activity gives no listed rewards.
Requirements, claiming & rewards →
Minigame rewardsFight elimination rounds with preset loadouts to earn Tournament points, then exchange those points for the linked rewards or cosmetics.
Reward rules explained in guideReward shop linked
Before you start: At least six eligible entrants are required. Registration and eligibility are checked again before a bracket starts.
Requirements, claiming & rewards →
Minigame rewardsA five-minute Thieving challenge across eight rooms. Search rewards depend on both the room and the object, with separate Pharaoh's sceptre and Rocky pet rolls.
11 item reward entries
Before you start: Requires unboosted Thieving 21 to begin. Later rooms require 31, 41, 51, 61, 71, 81 and 91; boosted levels do not unlock rooms.
Requirements, claiming & rewards →
Minigame rewardsFour seasonal mazes award sq'irk fruit or herbs. Turn fruit into juice for an experience hand-in, or drink the juice for its seasonal Thieving and run-energy effects.
20 item reward entries
Before you start: Garden access and the prerequisite quest/dialogue unlocks are automatically supplied by Aleges on login. Seasonal Thieving level requirements still apply.
Requirements, claiming & rewards →
Minigame rewardsFight over objectives and opposing Avatars to earn Zeal. The reward shop exchanges Zeal for items, experience or eligible equipment imbues.
48 item reward entries
Before you start: Entry requires combat level 40 and total level 500 after the tutorial. Clear poison, venom and disease; remove cape/team-icon equipment and dismiss pets.
Requirements, claiming & rewards →
Minigame rewardsCollect tears to earn experience in your lowest-experience skill, including Sailing. This activity awards experience rather than item loot.
Reward rules explained in guide
Before you start: Available once per server calendar day, not once per week. Finish other activities, leave combat and empty weapon and shield slots before entering.
Requirements, claiming & rewards →