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Economy

Trading, ownership and item planning

Use tradeability and item variants correctly when planning purchases, recipes and loadouts.

Identify the exact item

Use the item catalog to check the ID and name. Similar names can describe separate charged, uncharged, noted or cosmetic variants. An upgrade recipe accepts its listed ingredient variants; a visually similar item is not automatically accepted.

Tradeability is one field

Item pages include the configured tradeability field when available. This describes the item definition, while account mode, ownership, attributes and transaction rules can add restrictions. It is not a guarantee that every account can exchange that item.

Spend with a plan

For station upgrades, budget both the ingredient groups and the binding item. The ordinary chance-based recipe consumes the binding item even if the attempt fails. Fixed flail exchanges consume the listed coin cost and materials on success.

Presets are not item sources

A saved loadout is a plan that uses owned inventory, equipment and bank items. A preview does not award equipment. Keep materials you want to use for crafting or upgrades separate from your travel supplies.

Avoid assuming prices

This wiki does not assign invented market prices to items. Check current listings and the final transaction details in the actual market or trading interface.