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Perks & progression

Demonic Perks: progression and the perk tree

Unlock Demonic assignments, earn points, plan connected perks and understand exactly what a reset returns.

Progression at a glance Guide diagram
  1. 1Train the normal tree

    Reach normal Perk Tree level 100 at the Perk Master.

  2. 2Take an assignment

    Choose PvM, Skilling or PvP with the Demonic Perk Master.

  3. 3Claim your points

    Finish the active task and speak to the Master.

  4. 4Build or collect

    Allocate connected perks or buy permanent shop rewards.

What Demonic Perks do

Demonic Perks are a permanent, connected progression system with 132 nodes. Nodes describe their effects, point costs and connected paths. Some effects are restricted to PvM; check each description before building for player combat. The system is separate from your normal Perk Tree level, normal perk points and normal active perk slots.

Use the interactive planner below to inspect a build, or open the full-width planner. The website planner and the game use the same catalog of connected nodes. A shared website build is a plan; it does not spend points or modify your character.

First requirement: normal Perk Tree level 100

New Demonic assignments require level 100 in the normal Perk Tree. This is not combat level 100, total level 100 or a requirement to already own 100 Demonic points. Train through the normal Perk Master's tasks first. If you do not meet the requirement, the Demonic Perk Master tells you your current normal level and directs you a short walk northeast to the normal Perk Master at home.

Normal Perk Tree level 100 also opens the fifth normal active perk slot. See normal perk progression for the earlier slot milestones. Existing Demonic tasks and shop access are handled separately from accepting a new assignment.

Find the Master and choose a task

Talk to the Demonic Perk Master at home. His menu reports your earned, available, allocated and shop-spent points. With no active assignment, choose Get a task, then choose PvM, Skilling or PvP. He selects a random eligible task in that category; your combat and fixed skill levels control which tasks are eligible.

The current catalog includes ordinary monster tasks, boss tasks, supported skilling actions and reward-eligible PvP kills. Read Demonic assignments for exact reward and skipping rules, or browse every assignment to see targets and level gates. A task's old descriptive key is not its current target: the wiki lists the current assignment range.

Complete and claim

Complete the specified actions while that assignment is active. Return and talk to the Master after finishing: completed task points are awarded automatically through the talk dialogue. You can then request another task in the same category or choose a different category.

The base reward is 1 Demonic point per completed assignment. Donator tiers add their task bonus when claiming. There is no seasonal 40-point cap in this standalone system. If the game says your task is still saving, follow the message and talk again shortly; do not assume a delayed dialogue means lost progress.

Allocate a connected build

Choose Open Demonic Perks from the Master's dialogue or his direct perk-menu action. Start with the root node, then extend your allocation through connected nodes. A node becomes reachable through any already allocated neighbour. Branches can contain loops and lateral connections, so a visually higher tier is not necessarily a single mandatory parent chain.

You still need enough available points to cover the selected node costs. The game validates the entire selected path before accepting it. The node catalog exposes individual effects, point costs and connections; the planner makes those connections easier to inspect. Accuracy and prayer effects on these pages use the resolved game magnitude rather than assuming the underlying cache parameter is a percentage.

Understand your four point totals

  • Earned is the total credited to your Demonic ledger.
  • Allocated is the sum committed to your current tree nodes.
  • Shop spent is the amount permanently used for reward purchases.
  • Available is earned minus allocated minus shop spent.

For example, with 20 earned points, 6 allocated and 4 shop spent, 10 remain available. Resetting the tree returns the 6 allocated points to availability. It does not return the 4 shop-spent points.

Resetting the tree and skipping tasks

The tree's reset is free and asks for confirmation. It removes all allocated Demonic nodes and returns their allocation cost. It does not undo shop purchases. A task skip is a different action: it discards the active assignment and its progress without changing your Demonic points. The normal cost is 50,000,000 inventory coins; eligible donator tiers have free resets with tier-specific cooldowns.

See assignment skips before confirming a task reset. Do not confuse the normal Perk Master's skip-scroll system with the Demonic task menu.

Rewards, cosmetics and the web planner

Open reward shop spends available Demonic points on the shop's physical rewards and account cosmetic unlocks. More options leads to Cosmetics and Open Perk Builder. Unlocked animations are selected through the cosmetics flow; buying an unlock and selecting it are distinct steps.

Browse Demonic reward prices and the reward-shop guide before committing points. The embedded planner below reuses the existing Aleges tool: select a connected path, inspect effects, review the build summary and use Share build to keep a link.

Build before you spend

Interactive Demonic Perks planner

Open full-width planner →

Inspect node effects, connected paths and the cost of a build. This is the same planner available from the main website and the Perk Master's “Open Perk Builder” option. Planning here does not allocate points on your character.

Aleges Build Planner

Demonic Perks

Explore connected upgrades, review their combined effects, and share your path.

0 perks selected

Interactive perk map

Choose a perk to select its connected path. Choose a selected perk to remove it and any upgrades that no longer connect to the centre. Use the map controls to zoom or fit the complete tree.

Loading Demonic Perks…

Select any perk to build the shortest connected path from your current choices.

Game sources used for this guide

Written for Aleges from the supplied game-source snapshot. Later game updates may change these details.

  • demonic-perks/src/main/java/demonicperks/npc/DemonicPerkMaster.java
  • demonic-perks/src/main/java/demonicperks/tasks/DemonicTaskService.java
  • demonic-perks/src/main/java/demonicperks/tasks/DonorTaskBonus.java
  • demonic-perks/src/main/java/demonicperks/graph/DemonicGraph.java
  • demonic-perks/src/main/java/demonicperks/ledger/DemonicLedger.java
  • demonic-perks/src/main/java/demonicperks/ui/DemonicPerksInterface.java
  • demonic-perks/src/main/java/demonicperks/effects/EffectDefinition.java