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Perks & progression

Normal Perk Tree and active perk slots

Train normal perk tasks, choose active perks and reach the level that unlocks Demonic assignments.

Progression at a glance Guide diagram
  1. 1Choose a normal task

    Skilling or PvM, with a suitable difficulty.

  2. 2Train and earn

    Complete the action and progress your normal tree.

  3. 3Equip more perks

    Slot milestones are levels 50, 75 and 100.

  4. 4Unlock Demonic tasks

    Level 100 opens the next progression system.

Find the normal Perk Master

The normal Perk Master at home manages your original perk progression. He is a short walk northeast of the Demonic Perk Master. His menu can give you a perk crystal, report your current task and active perk set, or skip a task using a perk task skip scroll.

Open his perk interface to inspect your owned perks and choose your active setup. The normal system has its own level and perk-point balance. These are distinct from the Demonic point ledger.

Choose a normal task

Use the Master's task action, choose Skilling or PvM, then select Easy, Medium, Hard or Elite. The task picker checks your eligibility. PvM task bands require combat level 50 for Medium, 75 for Hard and 90 for Elite; individual tasks may impose additional requirements.

Complete the assigned action rather than obtaining the resulting items by another method. The Master's What is my current perk task? option reports your current task and remaining work. Normal task completion awards progression through the normal perk handler; active events can affect normal perk experience.

Understand active perk slots

Your normal Perk Tree level determines how many perks can be active:

  • Below level 50: 2 active perks.
  • Level 50–74: 3 active perks.
  • Level 75–99: 4 active perks.
  • Level 100 and above: 5 active perks.

Owning a perk and having it active are different states. Use the perk interface to inspect the setup you are actually using. The Master's active-set dialogue reports an active combination when one is present; the repository shows perk combinations.

Buying and upgrading

The perk interface uses normal perk points for ordinary purchases and upgrades. Check the selected perk's current level and displayed cost before confirming. Normal perks may have different effects at different perk levels; the point balance alone is not the normal Perk Tree level.

The handler also supports a specific free level-5 perk unlock. Follow the interface's eligibility and description rather than assuming that every perk is free or that buying it raises your normal tree level.

Skipping a normal task

Ask the normal Master to skip your perk task. The confirmation consumes one perk task skip scroll. If you do not have a scroll, the skip does not proceed. This belongs to the normal task system; the Demonic Master's task skips use their own coin cost and donator cooldown rules.

Moving on to Demonic Perks

At normal Perk Tree level 100, you can accept new Demonic assignments. Level 100 also provides the fifth normal active slot; normal experience is not capped there. Keep the two systems separate when reading rewards: normal perk points purchase normal perks, while claimed Demonic assignments add to the Demonic ledger.

Continue with Demonic Perks, current assignments and the interactive build planner. The diagram below follows the broad progression; your actual task and perk choices remain personal to your build.

Game sources used for this guide

Written for Aleges from the supplied game-source snapshot. Later game updates may change these details.

  • kronos-server/src/main/java/io/ruin/model/activities/perktree/PerkMaster.java
  • kronos-server/src/main/java/io/ruin/model/activities/perktree/PlayerPerkHandler.java
  • demonic-perks/src/main/java/demonicperks/tasks/DemonicTaskService.java