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Doom of Mokhaiotl: delve loot and collection

Understand delve-gated uniques, scaled ordinary rewards and the saved chest that holds your Doom loot.

Progression at a glance Guide diagram
  1. 1Complete a delve

    The current delve selects the quantity and unique bands.

  2. 2Save the rewards

    Ordinary loot, clue and successful Dom rolls are held for claiming.

  3. 3Leave the session

    The lobby chest is unavailable during an active delve.

  4. 4Claim what fits

    Undelivered quantities remain in the saved chest.

Rewards depend on the delve

The Doom reward reference documents its code-owned reward generator. It does not use one ordinary NPC table for every floor. Each completed kill evaluates its regular item, possible unique and independent tertiary rewards using the delve level.

Delve 1 has no unique roll. Mokhaiotl cloth becomes available at delve 2, Eye of Ayak at delve 3 and Avernic treads at delve 4. The eligible unique list shares one check: it is not three independent opportunities to receive all three items together. The per-item denominator improves at the documented later delves, reaching its final band at delve 9 and above.

Ordinary amounts also change

There is one regular selection per kill. Each row has a base quantity range, and some rows have a quantity step or an internal subtable. The shark entry, for example, separates raw sharks and shark lures inside its own weighted subtable.

The delve adjustment is applied with integer arithmetic: base amount plus a truncated percentage adjustment. The adjustment bands from delve 1 through delve 9+ are -50%, -35%, 0%, +5%, +10%, +12%, +14%, +17% and +20%. Rounding a displayed percentage in a different order can give the wrong result for small amounts, so the reference preserves the implemented formula.

Demon tears have an additional guaranteed branch beginning at delve 3. That grant rises from 50 at delve 3 to 100 at delve 8 and above. Tears can also be selected from the ordinary pool; the two rows represent different parts of the reward process.

Clues and Dom are separate

The elite-clue check is independent of the main item: delve 1–2 uses 1 in 75 and delve 3+ uses 1 in 50. Dom's saved pet reward begins at delve 6 and improves through delve 9+. These are separate checks and are not weights inside the ordinary-item table.

A successful Dom roll is first held as a reward. It unlocks the pet when claimed, so seeing a saved reward and having the pet already unlocked are different states. The chest also distinguishes ordinary loot from a funded Boss Bounty even when their item IDs match.

Claim from the lobby

Leave the active delve before using the lobby chest's Look-inside action. The chest refuses inspection or collection during an active session. Open the reward interface and choose inventory collection or the normal bank route available to your account.

If the destination cannot hold everything, the unclaimed quantities remain saved in the chest. Free space and reopen it; do not assume that a partially successful claim discarded the rest. The interface combines quantities for display while the underlying ordinary and bounty rewards retain their own handling.

Use Boss Bounty for sponsored-prize rules and understanding drop tables for the distinction between weighted pools and conditional encounter rewards.

Game sources used for this guide

Written for Aleges from the supplied game-source snapshot. Later game updates may change these details.

  • doom-of-mokhaiotl/src/main/java/mokhaiotl/loot/RewardGenerator.java
  • doom-of-mokhaiotl/src/main/java/mokhaiotl/loot/Loot.java
  • doom-of-mokhaiotl/src/main/java/mokhaiotl/loc/LootChest.java