Contribution unlocks the full reward path
Yama calculates contribution from damage capped at the boss's maximum HP, then floors it to a whole percentage. At least 15% contribution is required for the full reward path. Below that threshold, the handler grants infernal ashes and a junk-table selection and returns before unique, clue or pet checks.
The normal and practice reward page lists the active Aleges pools. Normal and practice fights retain the standard reward fallback. A player must still be a current encounter participant when the victory reward settles.
Read the ordered checks correctly
The main checks run in order: contribution-scaled unique, contribution-scaled dossier, Forgotten lockbox, Oathplate shards and then the standard fallback where enabled. A later check only runs after earlier checks fail. The unique branch selects Soulflame horn with two of five tickets and each Oathplate piece with one of five; these fractions apply after the unique check succeeds.
Common quantities scale using the floored contribution percentage. A listed solo quantity is not a guaranteed amount for every participant. The standard supplies branch also contains paired alternatives: it selects one food, one prayer supply and one combat supply rather than giving every alternative in the catalog.
The Forgotten lockbox is itself an openable container. Its inventory opening has a separate pool, so receiving a lockbox is the first step in that acquisition path.
Aleges tertiary rewards
Eligible full-table rewards also check an elite clue, ethereal essence and the pets separately. The live Aleges call explicitly enables the custom ethereal essence and shiny Yami checks. Elite Combat Achievement tier changes the clue denominator; the relevant X Marks the Spot state turns a successful clue into its scroll-box form.
The ordinary Yami denominator is 1 in 2,500. Familiar-contract eligibility can replace it with 1 in 100. Shiny Yami uses a separate Aleges custom check. A pet remains a random result; presenting a Familiar contract is not a guaranteed pet purchase.
Contracts belong to their presenter
Present the base, unnoted contract to the throne before the encounter. Each contract acquisition page lists its trigger item, solo flag, settlement and any return-on-success rule. A successful settlement belongs to the presenting owner, rather than being duplicated for every participant.
Oathplate acquisition awards the one piece chosen for that contract. Shard, catalyst, worm and harmony acquisition have their own fixed settlement items. Certain other contracts return the presented contract on success as well as settling their reward. These additions are separate from the ordinary encounter checks.
Most contracts suppress the standard-loot fallback while retaining the earlier unique, dossier, lockbox and shard checks. Familiar acquisition is the exception: it retains the standard fallback too. Contract combat rules also differ, so a reward-page comparison is not a promise that the fights play identically.
Familiar parties and Ironman eligibility
The presenting member and non-Iron participants inherit the presented Familiar contract's pet eligibility. Group Ironman partners on the same nonzero group ID inherit it as well. An unrelated Ironman participant must back the pull with their own Familiar contract to receive the improved pet denominator.
Successful secondary Familiar presenters have their own consumed contract returned through their settlement. The normal contribution threshold still matters. Check the actual contract page and party setup before starting instead of assuming that another player's contract covers your account.