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Perks & progression

Demonic rewards and cosmetics

Compare reward collections, physical items and account unlocks before spending your Demonic points.

Progression at a glance Guide diagram
  1. 1Earn and claim

    Finish active assignments and speak to the Master.

  2. 2Compare rewards

    Check the price and physical-item or account-unlock label.

  3. 3Confirm the purchase

    The shop permanently spends available points.

  4. 4Use your reward

    Receive physical items or select unlocked cosmetics.

One balance, two ways to spend

Demonic assignments earn points that can support your perk build or your reward collection. The Master's shop draws from the same available balance used for tree allocation. Points already allocated to nodes are committed until you reset those allocations. Shop purchases are recorded as permanently spent.

The reward catalog contains all 65 configured shop entries, grouped by their reward collection. Every page shows its configured Demonic-point price and distinguishes a physical item from an account cosmetic unlock. A reward collection name is an organizational tab; it does not impose a seasonal point cap.

Opening the shop

Talk to the Demonic Perk Master and choose Open reward shop, or use his direct shop action. Browse the collection and select the reward you want. Read the game's purchase confirmation and available balance. Physical rewards require the appropriate inventory capacity; the game handles the actual delivery and entitlement checks.

If you need more points, complete and claim another Demonic assignment. Looking at a reward's ordinary item definition does not mean every physical-looking icon is delivered as an inventory item: account-unlock entries are explicitly labeled in this wiki.

Physical rewards

Physical entries grant the configured reward item. The linked item page is useful for identifying its cache ID, tradeability and inventory actions. A cataloged NPC source is not required for a shop reward to exist: shops and account unlocks are different acquisition paths from monster drops.

For example, Twisted Banner is a physical reward priced at 750 points. A listed amount is the price of that shop entry, not its market value or a claim about how many tasks every account needs. Donator task bonuses affect point income.

Account cosmetics

Account-unlock entries record ownership for your character. Use the Master's More options → Cosmetics flow to choose unlocked cosmetics. The UI checks your entitlement before selection; an unowned cosmetic cannot be activated merely because it appears in the catalog.

Twisted Teleport Scroll, for example, is a 750-point account unlock. The related item ID identifies its reward presentation. Consult the in-game cosmetics menu for the selectable effect rather than assuming all unlocks change equipment statistics.

Plan before confirming

The ledger separates earned, allocated, available and shop-spent points. With 1,000 earned, 200 allocated and no earlier purchases, you have 800 available. Spending 750 leaves 50 available and records 750 shop spent. A subsequent tree reset returns the 200 allocation points, making 250 available; it does not reverse the purchase.

The interactive perk planner helps estimate the allocation you want to preserve before collecting cosmetics. Actual purchases and tree changes happen in game. Website staff guides can explain a reward but do not change its configured game price.

Game sources used for this guide

Written for Aleges from the supplied game-source snapshot. Later game updates may change these details.

  • demonic-perks/src/main/java/demonicperks/rewards/DemonicRewardShop.java
  • demonic-perks/src/main/java/demonicperks/npc/DemonicPerkMaster.java
  • demonic-perks/src/main/java/demonicperks/ledger/DemonicLedger.java
  • demonic-perks/src/main/resources/demonic_rewards.json