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Yama — normal and practice rewards

Acquisition yama-normal
Activity guide

How to obtain these rewards

Contribution-scaled rewards with Aleges-specific tertiary drops.

What to do

Complete a normal or practice Yama fight

Related NPC references

Requirements and conditions

  • Contribution is capped damage divided by boss maximum HP, floored to a whole percent. Below 15%, the handler grants ashes and junk and stops before unique, clue and pet checks.
  • The main checks are ordered: unique, dossier, lockbox, shards, then standard fallback. A later check is conditional on earlier misses.
  • Custom ethereal essence and shiny Yami are explicitly enabled by the live Aleges reward call.

How rewards are calculated

  • Rewards are delivered through the encounter’s normal ground-drop path after victory. The player must still be a current participant when rewards settle.
  • The Forgotten lockbox can then be opened in the inventory; its opening pool has its own acquisition page.

A reward-pool weight is its share within that pool, not your overall chance per completion. Eligibility, pool selection and the listed modifiers still apply.

Reward pool

43 entries
RewardQuantityChance or selection rulePool
Infernal ashes 1 Guaranteed normal item rewardGuaranteed
Soulflame horn 1 Weight 2 of 5 after the contribution-scaled unique roll succeedsUnique pool
Oathplate helm 1 Weight 1 of 5 after the contribution-scaled unique roll succeedsUnique pool
Oathplate chest 1 Weight 1 of 5 after the contribution-scaled unique roll succeedsUnique pool
Oathplate legs 1 Weight 1 of 5 after the contribution-scaled unique roll succeedsUnique pool
Dossier 1 Contribution-scaled 1-in-12 check, only after the unique check failsOrdered main checks
Forgotten lockbox 1 1-in-30 check, only after unique and dossier checks failOrdered main checks
Oathplate shards max(1, floor((12 × floor(100 × capped damage / boss maximum HP) + 50) / 100)) 1-in-15 check, only after earlier main checks failOrdered main checks
Cabbage 1 Only the below-15%-contribution junk branch; no unique or tertiary rolls followLow-contribution branch
Black bead 1 Only the below-15%-contribution junk branch; no unique or tertiary rolls followLow-contribution branch
Spinach roll 1 Only the below-15%-contribution junk branch; no unique or tertiary rolls followLow-contribution branch
Demon dung 1 Only the below-15%-contribution junk branch; no unique or tertiary rolls followLow-contribution branch
Clue reward scroll (elite) 1 Elite clue: 1-in-30, or 1-in-28 at Elite Combat Achievement tier; replaced by a scroll box after the relevant X Marks the Spot state; requires at least 15% contributionTertiary or pet
Scroll box (elite) 1 Replaces a successful elite-clue reward after the relevant X Marks the Spot state; requires at least 15% contributionTertiary or pet
Ethereal essence 1 Aleges custom independent 1-in-3,000 tertiary; requires at least 15% contributionTertiary or pet
Yami 1 Normal 1-in-2,500 pet roll; qualifying Familiar-contract participants use 1-in-100; requires at least 15% contributionTertiary or pet
Yami (Shiny) 1 Aleges custom independent 1-in-100,000 shiny pet roll; requires at least 15% contributionTertiary or pet
Rune chainbody max(1, floor((8 × floor(100 × capped damage / boss maximum HP) + 50) / 100)) Weighted standard fallback after all earlier main checks fail; available in normal, practice and Familiar-contract fightsStandard fallback
Battlestaff max(1, floor((40 × floor(100 × capped damage / boss maximum HP) + 50) / 100)) Weighted standard fallback after all earlier main checks fail; available in normal, practice and Familiar-contract fightsStandard fallback
Rune platebody max(1, floor((8 × floor(100 × capped damage / boss maximum HP) + 50) / 100)) Weighted standard fallback after all earlier main checks fail; available in normal, practice and Familiar-contract fightsStandard fallback
Dragon plateskirt max(1, floor((1 × floor(100 × capped damage / boss maximum HP) + 50) / 100)) Weighted standard fallback after all earlier main checks fail; available in normal, practice and Familiar-contract fightsStandard fallback
Dragon platelegs max(1, floor((1 × floor(100 × capped damage / boss maximum HP) + 50) / 100)) Weighted standard fallback after all earlier main checks fail; available in normal, practice and Familiar-contract fightsStandard fallback
Blood rune max(1, floor((400 × floor(100 × capped damage / boss maximum HP) + 50) / 100)) Weighted standard fallback after all earlier main checks fail; available in normal, practice and Familiar-contract fightsStandard fallback
Law rune max(1, floor((150 × floor(100 × capped damage / boss maximum HP) + 50) / 100)) Weighted standard fallback after all earlier main checks fail; available in normal, practice and Familiar-contract fightsStandard fallback
Aleges catalog snapshot · 2026-10-03
Catalog sourceyama/src/main/java/yama/rewards/YamaRewardGenerator.java