Yama — normal and practice rewards
Acquisition yama-normalHow to obtain these rewards
Contribution-scaled rewards with Aleges-specific tertiary drops.
What to do
Complete a normal or practice Yama fight
Related NPC references
Requirements and conditions
- Contribution is capped damage divided by boss maximum HP, floored to a whole percent. Below 15%, the handler grants ashes and junk and stops before unique, clue and pet checks.
- The main checks are ordered: unique, dossier, lockbox, shards, then standard fallback. A later check is conditional on earlier misses.
- Custom ethereal essence and shiny Yami are explicitly enabled by the live Aleges reward call.
How rewards are calculated
- Rewards are delivered through the encounter’s normal ground-drop path after victory. The player must still be a current participant when rewards settle.
- The Forgotten lockbox can then be opened in the inventory; its opening pool has its own acquisition page.
A reward-pool weight is its share within that pool, not your overall chance per completion. Eligibility, pool selection and the listed modifiers still apply.
Reward pool
43 entries| Reward | Quantity | Chance or selection rule | Pool |
|---|---|---|---|
| 1 | Guaranteed normal item reward | Guaranteed | |
| 1 | Weight 2 of 5 after the contribution-scaled unique roll succeeds | Unique pool | |
| 1 | Weight 1 of 5 after the contribution-scaled unique roll succeeds | Unique pool | |
| 1 | Weight 1 of 5 after the contribution-scaled unique roll succeeds | Unique pool | |
| 1 | Weight 1 of 5 after the contribution-scaled unique roll succeeds | Unique pool | |
| 1 | Contribution-scaled 1-in-12 check, only after the unique check fails | Ordered main checks | |
| 1 | 1-in-30 check, only after unique and dossier checks fail | Ordered main checks | |
| max(1, floor((12 × floor(100 × capped damage / boss maximum HP) + 50) / 100)) | 1-in-15 check, only after earlier main checks fail | Ordered main checks | |
| 1 | Only the below-15%-contribution junk branch; no unique or tertiary rolls follow | Low-contribution branch | |
| 1 | Only the below-15%-contribution junk branch; no unique or tertiary rolls follow | Low-contribution branch | |
| 1 | Only the below-15%-contribution junk branch; no unique or tertiary rolls follow | Low-contribution branch | |
| 1 | Only the below-15%-contribution junk branch; no unique or tertiary rolls follow | Low-contribution branch | |
| 1 | Elite clue: 1-in-30, or 1-in-28 at Elite Combat Achievement tier; replaced by a scroll box after the relevant X Marks the Spot state; requires at least 15% contribution | Tertiary or pet | |
| 1 | Replaces a successful elite-clue reward after the relevant X Marks the Spot state; requires at least 15% contribution | Tertiary or pet | |
| 1 | Aleges custom independent 1-in-3,000 tertiary; requires at least 15% contribution | Tertiary or pet | |
| 1 | Normal 1-in-2,500 pet roll; qualifying Familiar-contract participants use 1-in-100; requires at least 15% contribution | Tertiary or pet | |
| 1 | Aleges custom independent 1-in-100,000 shiny pet roll; requires at least 15% contribution | Tertiary or pet | |
| max(1, floor((8 × floor(100 × capped damage / boss maximum HP) + 50) / 100)) | Weighted standard fallback after all earlier main checks fail; available in normal, practice and Familiar-contract fights | Standard fallback | |
| max(1, floor((40 × floor(100 × capped damage / boss maximum HP) + 50) / 100)) | Weighted standard fallback after all earlier main checks fail; available in normal, practice and Familiar-contract fights | Standard fallback | |
| max(1, floor((8 × floor(100 × capped damage / boss maximum HP) + 50) / 100)) | Weighted standard fallback after all earlier main checks fail; available in normal, practice and Familiar-contract fights | Standard fallback | |
| max(1, floor((1 × floor(100 × capped damage / boss maximum HP) + 50) / 100)) | Weighted standard fallback after all earlier main checks fail; available in normal, practice and Familiar-contract fights | Standard fallback | |
| max(1, floor((1 × floor(100 × capped damage / boss maximum HP) + 50) / 100)) | Weighted standard fallback after all earlier main checks fail; available in normal, practice and Familiar-contract fights | Standard fallback | |
| max(1, floor((400 × floor(100 × capped damage / boss maximum HP) + 50) / 100)) | Weighted standard fallback after all earlier main checks fail; available in normal, practice and Familiar-contract fights | Standard fallback | |
| max(1, floor((150 × floor(100 × capped damage / boss maximum HP) + 50) / 100)) | Weighted standard fallback after all earlier main checks fail; available in normal, practice and Familiar-contract fights | Standard fallback |