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Doom of Mokhaiotl — delve rewards

Acquisition doom-of-mokhaiotl
Activity guide

How to obtain these rewards

Delve-scaled ordinary rewards, tier-gated uniques and saved pet/clue rewards.

What to do

Complete delves → leave the delve → Look-inside the lobby reward chest

Related NPC references

Requirements and conditions

  • Each kill rolls its ordinary reward separately from uniques and tertiary rewards. Delve 1 has no unique roll.
  • The three unique items share one unique check; they cannot all be awarded by that single check.
  • Quantities use integer truncation in the adjustment term. This differs from simply rounding a percentage of the base amount.

How rewards are calculated

  • The chest is unavailable during an active delve. Leave first, then claim to inventory or bank through its normal controls.
  • Undelivered quantities remain saved in the chest. A successful Dom roll is saved first and unlocks the pet when claimed.

A reward-pool weight is its share within that pool, not your overall chance per completion. Eligibility, pool selection and the listed modifiers still apply.

Reward pool

30 entries
RewardQuantityChance or selection rulePool
Dragon med helm Base roll 1–1 in steps of 1; amount = base + trunc(base × delve adjustment / 100). Adjustments D1–D9+: -50/-35/0/+5/+10/+12/+14/+17/+20%. Main weight 5 of 104; subtable weight 1 of 1One regular reward per kill
Dragon platelegs Base roll 2–4 in steps of 1; amount = base + trunc(base × delve adjustment / 100). Adjustments D1–D9+: -50/-35/0/+5/+10/+12/+14/+17/+20%. Main weight 1 of 104; subtable weight 1 of 1One regular reward per kill
Mystic earth staff Base roll 1–1 in steps of 1; amount = base + trunc(base × delve adjustment / 100). Adjustments D1–D9+: -50/-35/0/+5/+10/+12/+14/+17/+20%. Main weight 5 of 104; subtable weight 1 of 1One regular reward per kill
Rune pickaxe Base roll 1–3 in steps of 1; amount = base + trunc(base × delve adjustment / 100). Adjustments D1–D9+: -50/-35/0/+5/+10/+12/+14/+17/+20%. Main weight 5 of 104; subtable weight 1 of 1One regular reward per kill
Death rune Base roll 50–70 in steps of 1; amount = base + trunc(base × delve adjustment / 100). Adjustments D1–D9+: -50/-35/0/+5/+10/+12/+14/+17/+20%. Main weight 5 of 104; subtable weight 1 of 1One regular reward per kill
Chaos rune Base roll 50–70 in steps of 1; amount = base + trunc(base × delve adjustment / 100). Adjustments D1–D9+: -50/-35/0/+5/+10/+12/+14/+17/+20%. Main weight 5 of 104; subtable weight 1 of 1One regular reward per kill
Earth rune Base roll 500–1000 in steps of 1; amount = base + trunc(base × delve adjustment / 100). Adjustments D1–D9+: -50/-35/0/+5/+10/+12/+14/+17/+20%. Main weight 5 of 104; subtable weight 1 of 1One regular reward per kill
Fire rune Base roll 500–1000 in steps of 1; amount = base + trunc(base × delve adjustment / 100). Adjustments D1–D9+: -50/-35/0/+5/+10/+12/+14/+17/+20%. Main weight 5 of 104; subtable weight 1 of 1One regular reward per kill
Steel cannonball Base roll 200–600 in steps of 1; amount = base + trunc(base × delve adjustment / 100). Adjustments D1–D9+: -50/-35/0/+5/+10/+12/+14/+17/+20%. Main weight 5 of 104; subtable weight 1 of 1One regular reward per kill
Onyx bolts Base roll 5–15 in steps of 1; amount = base + trunc(base × delve adjustment / 100). Adjustments D1–D9+: -50/-35/0/+5/+10/+12/+14/+17/+20%. Main weight 5 of 104; subtable weight 1 of 1One regular reward per kill
Coal Base roll 15–50 in steps of 1; amount = base + trunc(base × delve adjustment / 100). Adjustments D1–D9+: -50/-35/0/+5/+10/+12/+14/+17/+20%. Main weight 5 of 104; subtable weight 1 of 1One regular reward per kill
Gold ore Base roll 20–60 in steps of 1; amount = base + trunc(base × delve adjustment / 100). Adjustments D1–D9+: -50/-35/0/+5/+10/+12/+14/+17/+20%. Main weight 5 of 104; subtable weight 1 of 1One regular reward per kill
Runite ore Base roll 3–6 in steps of 1; amount = base + trunc(base × delve adjustment / 100). Adjustments D1–D9+: -50/-35/0/+5/+10/+12/+14/+17/+20%. Main weight 5 of 104; subtable weight 1 of 1One regular reward per kill
Celastrus seed Base roll 1–1 in steps of 1; amount = base + trunc(base × delve adjustment / 100). Adjustments D1–D9+: -50/-35/0/+5/+10/+12/+14/+17/+20%. Main weight 3 of 104; subtable weight 1 of 1One regular reward per kill
Ranarr seed Base roll 1–3 in steps of 1; amount = base + trunc(base × delve adjustment / 100). Adjustments D1–D9+: -50/-35/0/+5/+10/+12/+14/+17/+20%. Main weight 2 of 104; subtable weight 1 of 1One regular reward per kill
Spirit seed Base roll 1–1 in steps of 1; amount = base + trunc(base × delve adjustment / 100). Adjustments D1–D9+: -50/-35/0/+5/+10/+12/+14/+17/+20%. Main weight 3 of 104; subtable weight 1 of 1One regular reward per kill
Aether catalyst Base roll 151–400 in steps of 1; amount = base + trunc(base × delve adjustment / 100). Adjustments D1–D9+: -50/-35/0/+5/+10/+12/+14/+17/+20%. Main weight 5 of 104; subtable weight 1 of 1One regular reward per kill
Dragon dart tip Base roll 30–90 in steps of 1; amount = base + trunc(base × delve adjustment / 100). Adjustments D1–D9+: -50/-35/0/+5/+10/+12/+14/+17/+20%. Main weight 5 of 104; subtable weight 1 of 1One regular reward per kill
Raw shark Base roll 20–35 in steps of 1; amount = base + trunc(base × delve adjustment / 100). Adjustments D1–D9+: -50/-35/0/+5/+10/+12/+14/+17/+20%. Main weight 5 of 104; subtable weight 2 of 3One regular reward per kill
Shark lure Base roll 40–70 in steps of 2; amount = base + trunc(base × delve adjustment / 100). Adjustments D1–D9+: -50/-35/0/+5/+10/+12/+14/+17/+20%. Main weight 5 of 104; subtable weight 1 of 3One regular reward per kill
Sun-kissed bones Base roll 18–75 in steps of 1; amount = base + trunc(base × delve adjustment / 100). Adjustments D1–D9+: -50/-35/0/+5/+10/+12/+14/+17/+20%. Main weight 5 of 104; subtable weight 1 of 1One regular reward per kill
Tooth half of key Base roll 1–1 in steps of 1; amount = base + trunc(base × delve adjustment / 100). Adjustments D1–D9+: -50/-35/0/+5/+10/+12/+14/+17/+20%. Main weight 1 of 104; subtable weight 1 of 1One regular reward per kill
Demon tear Base roll 100–300 in steps of 1; amount = base + trunc(base × delve adjustment / 100). Adjustments D1–D9+: -50/-35/0/+5/+10/+12/+14/+17/+20%. Main weight 7 of 104; subtable weight 1 of 1One regular reward per kill
Mokhaiotl waystone Base roll 1–2 in steps of 1; amount = base + trunc(base × delve adjustment / 100). Adjustments D1–D9+: -50/-35/0/+5/+10/+12/+14/+17/+20%. Main weight 7 of 104; subtable weight 1 of 1One regular reward per kill
Aleges catalog snapshot · 2026-10-03
Catalog sourcedoom-of-mokhaiotl/src/main/java/mokhaiotl/loot/RewardGenerator.java