Wintertodt — reward cart
Acquisition wintertodt-reward-cartHow to obtain these rewards
Ordered unique checks followed by skill-dependent resources when every unique check misses.
What to do
Complete Wintertodt → Search or Big-search the persistent reward cart
Requirements and conditions
- Participation requires 50 Firemaking. A qualifying completed game needs 500 points: 1 + floor(points / 500) guaranteed cart rolls, plus (points mod 500) / 500 chance of one extra. Donation bonuses can add a roll; storage caps at 8,000.
- Unique checks stop on the first success. Listed later denominators apply only after earlier misses, not independently.
- Resource quality uses the corresponding base skill level. Each ordered entry interpolates its endpoints, floors and adds one, clamps to 0–256, then compares a 0–255 roll.
- Ownership checks include inventory, equipment, bank and the checked house magic-wardrobe storage.
How rewards are calculated
- Big-search processes up to five rewards per pulse. The cart decrements its balance only after a reward is awarded; free inventory space to continue.
- Wintertodt store points are separate from cart rolls. The game also credits its store-point balance on a qualifying completion.
A reward-pool weight is its share within that pool, not your overall chance per completion. Eligibility, pool selection and the listed modifiers still apply.
Reward pool
75 entries| Reward | Quantity | Chance or selection rule | Pool |
|---|---|---|---|
| 3–6 Delivered noted where a note definition exists. | 3 of 25 resource tickets enter this skill table; an ordered base-skill check uses endpoints 70→-20 over levels 1–99, only after earlier entries miss | Herblore resources | |
| 3–6 Delivered noted where a note definition exists. | 3 of 25 resource tickets enter this skill table; an ordered base-skill check uses endpoints 100→-30 over levels 1–99, only after earlier entries miss | Herblore resources | |
| 3–6 Delivered noted where a note definition exists. | 3 of 25 resource tickets enter this skill table; an ordered base-skill check uses endpoints 170→-40 over levels 1–99, only after earlier entries miss | Herblore resources | |
| 3–6 Delivered noted where a note definition exists. | 3 of 25 resource tickets enter this skill table; an ordered base-skill check uses endpoints 255→255 over levels 1–99, only after earlier entries miss | Herblore resources | |
| 1 | 3 of 25 resource tickets enter this skill table; an ordered base-skill check uses endpoints -20→5 over levels 1–99, only after earlier entries miss | Farming resources | |
| 1–3 | 3 of 25 resource tickets enter this skill table; an ordered base-skill check uses endpoints -60→25 over levels 1–99, only after earlier entries miss | Farming resources | |
| 1–3 | 3 of 25 resource tickets enter this skill table; an ordered base-skill check uses endpoints -60→30 over levels 1–99, only after earlier entries miss | Farming resources | |
| 1–3 | 3 of 25 resource tickets enter this skill table; an ordered base-skill check uses endpoints -40→40 over levels 1–99, only after earlier entries miss | Farming resources | |
| 1–3 | 3 of 25 resource tickets enter this skill table; an ordered base-skill check uses endpoints -15→60 over levels 1–99, only after earlier entries miss | Farming resources | |
| 1–2 | 3 of 25 resource tickets enter this skill table; an ordered base-skill check uses endpoints -10→70 over levels 1–99, only after earlier entries miss | Farming resources | |
| 3–7 | 3 of 25 resource tickets enter this skill table; an ordered base-skill check uses endpoints -8→78 over levels 1–99, only after earlier entries miss | Farming resources | |
| 1–3 | 3 of 25 resource tickets enter this skill table; an ordered base-skill check uses endpoints -10→80 over levels 1–99, only after earlier entries miss | Farming resources | |
| 1–3 | 3 of 25 resource tickets enter this skill table; an ordered base-skill check uses endpoints 0→110 over levels 1–99, only after earlier entries miss | Farming resources | |
| 1–3 | 3 of 25 resource tickets enter this skill table; an ordered base-skill check uses endpoints 0→130 over levels 1–99, only after earlier entries miss | Farming resources | |
| 3–7 | 3 of 25 resource tickets enter this skill table; an ordered base-skill check uses endpoints -10→180 over levels 1–99, only after earlier entries miss | Farming resources | |
| 1–3 | 3 of 25 resource tickets enter this skill table; an ordered base-skill check uses endpoints 0→170 over levels 1–99, only after earlier entries miss | Farming resources | |
| 1–2 | 3 of 25 resource tickets enter this skill table; an ordered base-skill check uses endpoints 10→160 over levels 1–99, only after earlier entries miss | Farming resources | |
| 1–2 | 3 of 25 resource tickets enter this skill table; an ordered base-skill check uses endpoints 15→190 over levels 1–99, only after earlier entries miss | Farming resources | |
| 1–2 | 3 of 25 resource tickets enter this skill table; an ordered base-skill check uses endpoints 20→190 over levels 1–99, only after earlier entries miss | Farming resources | |
| 1–3 | 3 of 25 resource tickets enter this skill table; an ordered base-skill check uses endpoints 20→190 over levels 1–99, only after earlier entries miss | Farming resources | |
| 1–2 | 3 of 25 resource tickets enter this skill table; an ordered base-skill check uses endpoints 30→180 over levels 1–99, only after earlier entries miss | Farming resources | |
| 1–2 | 3 of 25 resource tickets enter this skill table; an ordered base-skill check uses endpoints 60→120 over levels 1–99, only after earlier entries miss | Farming resources | |
| 1–3 | 3 of 25 resource tickets enter this skill table; an ordered base-skill check uses endpoints 80→-150 over levels 1–99, only after earlier entries miss | Farming resources | |
| 1–3 | 3 of 25 resource tickets enter this skill table; an ordered base-skill check uses endpoints 150→-150 over levels 1–99, only after earlier entries miss | Farming resources |