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← In-game shopsIn-game shops

Arnold's Electic Supplies

Shop shop-arnold-s-electic-supplies

Visiting this shop

Configured in-game shop stock and purchase rules from Aleges server data. This is separate from the website donation checkout.

Configured shopkeeper actions: Arnold Lydspor (NPC 4293): trade.

Currency
Coins

Purchase rules

  • Stock amounts are configured starting stock, not live availability. Check the in-game price before buying.
  • Ironman access: allowed; regular-account access: allowed.
  • Selling items to this shop: allowed for accepted stock.
  • Items sold must be tradeable, have a nonzero value and not be this shop's currency, in addition to its accepted-stock rules.
  • Spawn-data actions require a matching option in the NPC definition; static bindings do not prove the NPC is currently spawned.

Stock below is the configured starting stock. Available stock and prices can change in game; inspect the purchase confirmation before buying.

Shop stock

20 entries
ItemStarting stockPrice / purchase rule
Pot 100,000 Check in game Calculated from the item value at a base 105% selling rate. A missing or zero configured price does not mean free.
Jug 100,000 Check in game Calculated from the item value at a base 105% selling rate. A missing or zero configured price does not mean free.
Empty jug pack 100,000 Check in game Calculated from the item value at a base 105% selling rate. A missing or zero configured price does not mean free.
Shears 100,000 Check in game Calculated from the item value at a base 105% selling rate. A missing or zero configured price does not mean free.
Bucket 100,000 Check in game Calculated from the item value at a base 105% selling rate. A missing or zero configured price does not mean free.
Bowl 100,000 Check in game Calculated from the item value at a base 105% selling rate. A missing or zero configured price does not mean free.
Cake tin 100,000 Check in game Calculated from the item value at a base 105% selling rate. A missing or zero configured price does not mean free.
Tinderbox 100,000 Check in game Calculated from the item value at a base 105% selling rate. A missing or zero configured price does not mean free.
Chisel 100,000 Check in game Calculated from the item value at a base 105% selling rate. A missing or zero configured price does not mean free.
Hammer 100,000 Check in game Calculated from the item value at a base 105% selling rate. A missing or zero configured price does not mean free.
Rope 100,000 Check in game Calculated from the item value at a base 105% selling rate. A missing or zero configured price does not mean free.
Knife 100,000 Check in game Calculated from the item value at a base 105% selling rate. A missing or zero configured price does not mean free.
Vial of water 100,000 Check in game Calculated from the item value at a base 105% selling rate. A missing or zero configured price does not mean free.
Pestle and mortar 100,000 Check in game Calculated from the item value at a base 105% selling rate. A missing or zero configured price does not mean free.
Candle 100,000 Check in game Calculated from the item value at a base 105% selling rate. A missing or zero configured price does not mean free.
Unlit torch 100,000 Check in game Calculated from the item value at a base 105% selling rate. A missing or zero configured price does not mean free.
Cooked meat 100,000 Check in game Calculated from the item value at a base 105% selling rate. A missing or zero configured price does not mean free.
Bronze axe 100,000 Check in game Calculated from the item value at a base 105% selling rate. A missing or zero configured price does not mean free.
Iron axe 100,000 Check in game Calculated from the item value at a base 105% selling rate. A missing or zero configured price does not mean free.
Raw monkfish 100,000 Check in game Calculated from the item value at a base 105% selling rate. A missing or zero configured price does not mean free.
Aleges catalog snapshot · 2026-10-03
Catalog sourcedata/shops/Arnold's_Electic_Supplies.yaml