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Yama — normal and practice rewards

Acquisition yama-normal
Activity guide

How to obtain these rewards

Contribution-scaled rewards with Aleges-specific tertiary drops.

What to do

Complete a normal or practice Yama fight

Related NPC references

Requirements and conditions

  • Contribution is capped damage divided by boss maximum HP, floored to a whole percent. Below 15%, the handler grants ashes and junk and stops before unique, clue and pet checks.
  • The main checks are ordered: unique, dossier, lockbox, shards, then standard fallback. A later check is conditional on earlier misses.
  • Custom ethereal essence and shiny Yami are explicitly enabled by the live Aleges reward call.

How rewards are calculated

  • Rewards are delivered through the encounter’s normal ground-drop path after victory. The player must still be a current participant when rewards settle.
  • The Forgotten lockbox can then be opened in the inventory; its opening pool has its own acquisition page.

A reward-pool weight is its share within that pool, not your overall chance per completion. Eligibility, pool selection and the listed modifiers still apply.

Reward pool

43 entries
RewardQuantityChance or selection rulePool
Smoke rune max(1, floor((350 × floor(100 × capped damage / boss maximum HP) + 50) / 100)) Weighted standard fallback after all earlier main checks fail; available in normal, practice and Familiar-contract fightsStandard fallback
Soul rune max(1, floor((500 × floor(100 × capped damage / boss maximum HP) + 50) / 100)) Weighted standard fallback after all earlier main checks fail; available in normal, practice and Familiar-contract fightsStandard fallback
Soul rune max(1, floor((1000 × floor(100 × capped damage / boss maximum HP) + 50) / 100)) Weighted standard fallback after all earlier main checks fail; available in normal, practice and Familiar-contract fightsStandard fallback
Fire rune max(1, floor((40000 × floor(100 × capped damage / boss maximum HP) + 50) / 100)) Weighted standard fallback after all earlier main checks fail; available in normal, practice and Familiar-contract fightsStandard fallback
Wrath rune max(1, floor((800 × floor(100 × capped damage / boss maximum HP) + 50) / 100)) Weighted standard fallback after all earlier main checks fail; available in normal, practice and Familiar-contract fightsStandard fallback
Aether catalyst max(1, floor((850 × floor(100 × capped damage / boss maximum HP) + 50) / 100)) Weighted standard fallback after all earlier main checks fail; available in normal, practice and Familiar-contract fightsStandard fallback
Diabolic worms max(1, floor((90 × floor(100 × capped damage / boss maximum HP) + 50) / 100)) Weighted standard fallback after all earlier main checks fail; available in normal, practice and Familiar-contract fightsStandard fallback
Barrel of demonic tallow (full) max(1, floor((1 × floor(100 × capped damage / boss maximum HP) + 50) / 100)) Weighted standard fallback after all earlier main checks fail; available in normal, practice and Familiar-contract fightsStandard fallback
Chasm teleport scroll max(1, floor((6 × floor(100 × capped damage / boss maximum HP) + 50) / 100)) Weighted standard fallback after all earlier main checks fail; available in normal, practice and Familiar-contract fightsStandard fallback
Emerald max(1, floor((40 × floor(100 × capped damage / boss maximum HP) + 50) / 100)) Weighted standard fallback after all earlier main checks fail; available in normal, practice and Familiar-contract fightsStandard fallback
Ruby max(1, floor((40 × floor(100 × capped damage / boss maximum HP) + 50) / 100)) Weighted standard fallback after all earlier main checks fail; available in normal, practice and Familiar-contract fightsStandard fallback
Diamond max(1, floor((40 × floor(100 × capped damage / boss maximum HP) + 50) / 100)) Weighted standard fallback after all earlier main checks fail; available in normal, practice and Familiar-contract fightsStandard fallback
Onyx bolt tips max(1, floor((150 × floor(100 × capped damage / boss maximum HP) + 50) / 100)) Weighted standard fallback after all earlier main checks fail; available in normal, practice and Familiar-contract fightsStandard fallback
Pineapple pizza 3–4 15 of 78 standard-fallback tickets choose a supply bundle; one of each pair is selectedSupply bundle / Food
Wild pie 3–4 15 of 78 standard-fallback tickets choose a supply bundle; one of each pair is selectedSupply bundle / Food
Prayer potion(3) 2 15 of 78 standard-fallback tickets choose a supply bundle; one of each pair is selectedSupply bundle / Prayer
Super restore mix(2) 2 15 of 78 standard-fallback tickets choose a supply bundle; one of each pair is selectedSupply bundle / Prayer
Super combat potion(1) 1 15 of 78 standard-fallback tickets choose a supply bundle; one of each pair is selectedSupply bundle / Combat
Zamorak mix(2) 1 15 of 78 standard-fallback tickets choose a supply bundle; one of each pair is selectedSupply bundle / Combat
Aleges catalog snapshot · 2026-10-03
Catalog sourceyama/src/main/java/yama/rewards/YamaRewardGenerator.java