Yama — normal and practice rewards
Acquisition yama-normalHow to obtain these rewards
Contribution-scaled rewards with Aleges-specific tertiary drops.
What to do
Complete a normal or practice Yama fight
Related NPC references
Requirements and conditions
- Contribution is capped damage divided by boss maximum HP, floored to a whole percent. Below 15%, the handler grants ashes and junk and stops before unique, clue and pet checks.
- The main checks are ordered: unique, dossier, lockbox, shards, then standard fallback. A later check is conditional on earlier misses.
- Custom ethereal essence and shiny Yami are explicitly enabled by the live Aleges reward call.
How rewards are calculated
- Rewards are delivered through the encounter’s normal ground-drop path after victory. The player must still be a current participant when rewards settle.
- The Forgotten lockbox can then be opened in the inventory; its opening pool has its own acquisition page.
A reward-pool weight is its share within that pool, not your overall chance per completion. Eligibility, pool selection and the listed modifiers still apply.
Reward pool
43 entries| Reward | Quantity | Chance or selection rule | Pool |
|---|---|---|---|
| max(1, floor((350 × floor(100 × capped damage / boss maximum HP) + 50) / 100)) | Weighted standard fallback after all earlier main checks fail; available in normal, practice and Familiar-contract fights | Standard fallback | |
| max(1, floor((500 × floor(100 × capped damage / boss maximum HP) + 50) / 100)) | Weighted standard fallback after all earlier main checks fail; available in normal, practice and Familiar-contract fights | Standard fallback | |
| max(1, floor((1000 × floor(100 × capped damage / boss maximum HP) + 50) / 100)) | Weighted standard fallback after all earlier main checks fail; available in normal, practice and Familiar-contract fights | Standard fallback | |
| max(1, floor((40000 × floor(100 × capped damage / boss maximum HP) + 50) / 100)) | Weighted standard fallback after all earlier main checks fail; available in normal, practice and Familiar-contract fights | Standard fallback | |
| max(1, floor((800 × floor(100 × capped damage / boss maximum HP) + 50) / 100)) | Weighted standard fallback after all earlier main checks fail; available in normal, practice and Familiar-contract fights | Standard fallback | |
| max(1, floor((850 × floor(100 × capped damage / boss maximum HP) + 50) / 100)) | Weighted standard fallback after all earlier main checks fail; available in normal, practice and Familiar-contract fights | Standard fallback | |
| max(1, floor((90 × floor(100 × capped damage / boss maximum HP) + 50) / 100)) | Weighted standard fallback after all earlier main checks fail; available in normal, practice and Familiar-contract fights | Standard fallback | |
| max(1, floor((1 × floor(100 × capped damage / boss maximum HP) + 50) / 100)) | Weighted standard fallback after all earlier main checks fail; available in normal, practice and Familiar-contract fights | Standard fallback | |
| max(1, floor((6 × floor(100 × capped damage / boss maximum HP) + 50) / 100)) | Weighted standard fallback after all earlier main checks fail; available in normal, practice and Familiar-contract fights | Standard fallback | |
| max(1, floor((40 × floor(100 × capped damage / boss maximum HP) + 50) / 100)) | Weighted standard fallback after all earlier main checks fail; available in normal, practice and Familiar-contract fights | Standard fallback | |
| max(1, floor((40 × floor(100 × capped damage / boss maximum HP) + 50) / 100)) | Weighted standard fallback after all earlier main checks fail; available in normal, practice and Familiar-contract fights | Standard fallback | |
| max(1, floor((40 × floor(100 × capped damage / boss maximum HP) + 50) / 100)) | Weighted standard fallback after all earlier main checks fail; available in normal, practice and Familiar-contract fights | Standard fallback | |
| max(1, floor((150 × floor(100 × capped damage / boss maximum HP) + 50) / 100)) | Weighted standard fallback after all earlier main checks fail; available in normal, practice and Familiar-contract fights | Standard fallback | |
| 3–4 | 15 of 78 standard-fallback tickets choose a supply bundle; one of each pair is selected | Supply bundle / Food | |
| 3–4 | 15 of 78 standard-fallback tickets choose a supply bundle; one of each pair is selected | Supply bundle / Food | |
| 2 | 15 of 78 standard-fallback tickets choose a supply bundle; one of each pair is selected | Supply bundle / Prayer | |
| 2 | 15 of 78 standard-fallback tickets choose a supply bundle; one of each pair is selected | Supply bundle / Prayer | |
| 1 | 15 of 78 standard-fallback tickets choose a supply bundle; one of each pair is selected | Supply bundle / Combat | |
| 1 | 15 of 78 standard-fallback tickets choose a supply bundle; one of each pair is selected | Supply bundle / Combat |