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← Raids, chests & activitiesRaids, chests & activities

Contract of familiar acquisition

Acquisition yama-contract-30840
Activity guide

How to obtain these rewards

A contracted Yama fight changes mechanics and adds its contract settlement. Familiar acquisition retains the standard-loot fallback.

What to do

Present the base unnoted contract to Yama’s throne before the encounter

Materials or items used

These may include alternative materials or reusable tools. Follow the requirements and individual reward rules for the exact combination.

Related NPC references

Requirements and conditions

  • Contribution is capped damage divided by boss maximum HP, floored to a whole percent. Below 15%, the handler grants ashes and junk and stops before unique, clue and pet checks.
  • The main checks are ordered: unique, dossier, lockbox, shards, then standard fallback. A later check is conditional on earlier misses.
  • Custom ethereal essence and shiny Yami are explicitly enabled by the live Aleges reward call.
  • This contract does not enforce the solo-only flag.
  • Only the presenting owner receives its guaranteed settlement. Familiar-contract backing has separate eligibility for unrelated Ironman participants.

How rewards are calculated

  • The ordinary unique/dossier/lockbox/shard checks and standard fallback pool remain available.
  • Familiar acquisition changes the pet denominator for its eligible participants; a pet remains a roll rather than a guaranteed settlement.

A reward-pool weight is its share within that pool, not your overall chance per completion. Eligibility, pool selection and the listed modifiers still apply.

Reward pool

44 entries
RewardQuantityChance or selection rulePool
Smoke rune max(1, floor((350 × floor(100 × capped damage / boss maximum HP) + 50) / 100)) Weighted standard fallback after all earlier main checks fail; available in normal, practice and Familiar-contract fightsStandard fallback
Soul rune max(1, floor((500 × floor(100 × capped damage / boss maximum HP) + 50) / 100)) Weighted standard fallback after all earlier main checks fail; available in normal, practice and Familiar-contract fightsStandard fallback
Soul rune max(1, floor((1000 × floor(100 × capped damage / boss maximum HP) + 50) / 100)) Weighted standard fallback after all earlier main checks fail; available in normal, practice and Familiar-contract fightsStandard fallback
Fire rune max(1, floor((40000 × floor(100 × capped damage / boss maximum HP) + 50) / 100)) Weighted standard fallback after all earlier main checks fail; available in normal, practice and Familiar-contract fightsStandard fallback
Wrath rune max(1, floor((800 × floor(100 × capped damage / boss maximum HP) + 50) / 100)) Weighted standard fallback after all earlier main checks fail; available in normal, practice and Familiar-contract fightsStandard fallback
Aether catalyst max(1, floor((850 × floor(100 × capped damage / boss maximum HP) + 50) / 100)) Weighted standard fallback after all earlier main checks fail; available in normal, practice and Familiar-contract fightsStandard fallback
Diabolic worms max(1, floor((90 × floor(100 × capped damage / boss maximum HP) + 50) / 100)) Weighted standard fallback after all earlier main checks fail; available in normal, practice and Familiar-contract fightsStandard fallback
Barrel of demonic tallow (full) max(1, floor((1 × floor(100 × capped damage / boss maximum HP) + 50) / 100)) Weighted standard fallback after all earlier main checks fail; available in normal, practice and Familiar-contract fightsStandard fallback
Chasm teleport scroll max(1, floor((6 × floor(100 × capped damage / boss maximum HP) + 50) / 100)) Weighted standard fallback after all earlier main checks fail; available in normal, practice and Familiar-contract fightsStandard fallback
Emerald max(1, floor((40 × floor(100 × capped damage / boss maximum HP) + 50) / 100)) Weighted standard fallback after all earlier main checks fail; available in normal, practice and Familiar-contract fightsStandard fallback
Ruby max(1, floor((40 × floor(100 × capped damage / boss maximum HP) + 50) / 100)) Weighted standard fallback after all earlier main checks fail; available in normal, practice and Familiar-contract fightsStandard fallback
Diamond max(1, floor((40 × floor(100 × capped damage / boss maximum HP) + 50) / 100)) Weighted standard fallback after all earlier main checks fail; available in normal, practice and Familiar-contract fightsStandard fallback
Onyx bolt tips max(1, floor((150 × floor(100 × capped damage / boss maximum HP) + 50) / 100)) Weighted standard fallback after all earlier main checks fail; available in normal, practice and Familiar-contract fightsStandard fallback
Pineapple pizza 3–4 15 of 78 standard-fallback tickets choose a supply bundle; one of each pair is selectedSupply bundle / Food
Wild pie 3–4 15 of 78 standard-fallback tickets choose a supply bundle; one of each pair is selectedSupply bundle / Food
Prayer potion(3) 2 15 of 78 standard-fallback tickets choose a supply bundle; one of each pair is selectedSupply bundle / Prayer
Super restore mix(2) 2 15 of 78 standard-fallback tickets choose a supply bundle; one of each pair is selectedSupply bundle / Prayer
Super combat potion(1) 1 15 of 78 standard-fallback tickets choose a supply bundle; one of each pair is selectedSupply bundle / Combat
Zamorak mix(2) 1 15 of 78 standard-fallback tickets choose a supply bundle; one of each pair is selectedSupply bundle / Combat
Contract of Familiar Acquisition 1 Presented contract is returned on successful settlementContract return
Aleges catalog snapshot · 2026-10-03
Catalog sourceyama/src/main/java/yama/contracts/YamaContract.java