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Contract of familiar acquisition

Acquisition yama-contract-30840
Activity guide

How to obtain these rewards

A contracted Yama fight changes mechanics and adds its contract settlement. Familiar acquisition retains the standard-loot fallback.

What to do

Present the base unnoted contract to Yama’s throne before the encounter

Materials or items used

These may include alternative materials or reusable tools. Follow the requirements and individual reward rules for the exact combination.

Related NPC references

Requirements and conditions

  • Contribution is capped damage divided by boss maximum HP, floored to a whole percent. Below 15%, the handler grants ashes and junk and stops before unique, clue and pet checks.
  • The main checks are ordered: unique, dossier, lockbox, shards, then standard fallback. A later check is conditional on earlier misses.
  • Custom ethereal essence and shiny Yami are explicitly enabled by the live Aleges reward call.
  • This contract does not enforce the solo-only flag.
  • Only the presenting owner receives its guaranteed settlement. Familiar-contract backing has separate eligibility for unrelated Ironman participants.

How rewards are calculated

  • The ordinary unique/dossier/lockbox/shard checks and standard fallback pool remain available.
  • Familiar acquisition changes the pet denominator for its eligible participants; a pet remains a roll rather than a guaranteed settlement.

A reward-pool weight is its share within that pool, not your overall chance per completion. Eligibility, pool selection and the listed modifiers still apply.

Reward pool

44 entries
RewardQuantityChance or selection rulePool
Infernal ashes 1 Guaranteed normal item rewardGuaranteed
Soulflame horn 1 Weight 2 of 5 after the contribution-scaled unique roll succeedsUnique pool
Oathplate helm 1 Weight 1 of 5 after the contribution-scaled unique roll succeedsUnique pool
Oathplate chest 1 Weight 1 of 5 after the contribution-scaled unique roll succeedsUnique pool
Oathplate legs 1 Weight 1 of 5 after the contribution-scaled unique roll succeedsUnique pool
Dossier 1 Contribution-scaled 1-in-12 check, only after the unique check failsOrdered main checks
Forgotten lockbox 1 1-in-30 check, only after unique and dossier checks failOrdered main checks
Oathplate shards max(1, floor((12 × floor(100 × capped damage / boss maximum HP) + 50) / 100)) 1-in-15 check, only after earlier main checks failOrdered main checks
Cabbage 1 Only the below-15%-contribution junk branch; no unique or tertiary rolls followLow-contribution branch
Black bead 1 Only the below-15%-contribution junk branch; no unique or tertiary rolls followLow-contribution branch
Spinach roll 1 Only the below-15%-contribution junk branch; no unique or tertiary rolls followLow-contribution branch
Demon dung 1 Only the below-15%-contribution junk branch; no unique or tertiary rolls followLow-contribution branch
Clue reward scroll (elite) 1 Elite clue: 1-in-30, or 1-in-28 at Elite Combat Achievement tier; replaced by a scroll box after the relevant X Marks the Spot state; requires at least 15% contributionTertiary or pet
Scroll box (elite) 1 Replaces a successful elite-clue reward after the relevant X Marks the Spot state; requires at least 15% contributionTertiary or pet
Ethereal essence 1 Aleges custom independent 1-in-3,000 tertiary; requires at least 15% contributionTertiary or pet
Yami 1 Normal 1-in-2,500 pet roll; qualifying Familiar-contract participants use 1-in-100; requires at least 15% contributionTertiary or pet
Yami (Shiny) 1 Aleges custom independent 1-in-100,000 shiny pet roll; requires at least 15% contributionTertiary or pet
Rune chainbody max(1, floor((8 × floor(100 × capped damage / boss maximum HP) + 50) / 100)) Weighted standard fallback after all earlier main checks fail; available in normal, practice and Familiar-contract fightsStandard fallback
Battlestaff max(1, floor((40 × floor(100 × capped damage / boss maximum HP) + 50) / 100)) Weighted standard fallback after all earlier main checks fail; available in normal, practice and Familiar-contract fightsStandard fallback
Rune platebody max(1, floor((8 × floor(100 × capped damage / boss maximum HP) + 50) / 100)) Weighted standard fallback after all earlier main checks fail; available in normal, practice and Familiar-contract fightsStandard fallback
Dragon plateskirt max(1, floor((1 × floor(100 × capped damage / boss maximum HP) + 50) / 100)) Weighted standard fallback after all earlier main checks fail; available in normal, practice and Familiar-contract fightsStandard fallback
Dragon platelegs max(1, floor((1 × floor(100 × capped damage / boss maximum HP) + 50) / 100)) Weighted standard fallback after all earlier main checks fail; available in normal, practice and Familiar-contract fightsStandard fallback
Blood rune max(1, floor((400 × floor(100 × capped damage / boss maximum HP) + 50) / 100)) Weighted standard fallback after all earlier main checks fail; available in normal, practice and Familiar-contract fightsStandard fallback
Law rune max(1, floor((150 × floor(100 × capped damage / boss maximum HP) + 50) / 100)) Weighted standard fallback after all earlier main checks fail; available in normal, practice and Familiar-contract fightsStandard fallback
Aleges catalog snapshot · 2026-10-03
Catalog sourceyama/src/main/java/yama/contracts/YamaContract.java