Skip to content
Aleges WikiThe player's encyclopedia
Browse the encyclopedia
⌂ Wiki home Game database Player handbook Minigames & rewards Donation store & current offers
Bossing & raids
Combat & loot
Economy
Game systems
Getting started
Interfaces
Items & equipment
Items & upgrades
Perks & progression
Skills
Skills & activities
World & activities
Open perk planner ↗ Staff: propose a guide
← Raids, chests & activitiesRaids, chests & activities

Wintertodt — reward cart

Acquisition wintertodt-reward-cart
Minigame reward guide

How to obtain these rewards

Ordered unique checks followed by skill-dependent resources when every unique check misses.

What to do

Complete Wintertodt → Search or Big-search the persistent reward cart

Requirements and conditions

  • Participation requires 50 Firemaking. A qualifying completed game needs 500 points: 1 + floor(points / 500) guaranteed cart rolls, plus (points mod 500) / 500 chance of one extra. Donation bonuses can add a roll; storage caps at 8,000.
  • Unique checks stop on the first success. Listed later denominators apply only after earlier misses, not independently.
  • Resource quality uses the corresponding base skill level. Each ordered entry interpolates its endpoints, floors and adds one, clamps to 0–256, then compares a 0–255 roll.
  • Ownership checks include inventory, equipment, bank and the checked house magic-wardrobe storage.

How rewards are calculated

  • Big-search processes up to five rewards per pulse. The cart decrements its balance only after a reward is awarded; free inventory space to continue.
  • Wintertodt store points are separate from cart rolls. The game also credits its store-point balance on a qualifying completion.

A reward-pool weight is its share within that pool, not your overall chance per completion. Eligibility, pool selection and the listed modifiers still apply.

Reward pool

75 entries
RewardQuantityChance or selection rulePool
Acorn 1 3 of 25 resource tickets enter this skill table; an ordered base-skill check uses endpoints 255→255 over levels 1–99, only after earlier entries missFarming resources
Magic logs 10–20 Delivered noted where a note definition exists.3 of 25 resource tickets enter this skill table; an ordered base-skill check uses endpoints -60→60 over levels 1–99, only after earlier entries missWoodcutting resources
Yew logs 10–20 Delivered noted where a note definition exists.3 of 25 resource tickets enter this skill table; an ordered base-skill check uses endpoints -50→90 over levels 1–99, only after earlier entries missWoodcutting resources
Mahogany logs 10–20 Delivered noted where a note definition exists.3 of 25 resource tickets enter this skill table; an ordered base-skill check uses endpoints -40→130 over levels 1–99, only after earlier entries missWoodcutting resources
Maple logs 10–20 Delivered noted where a note definition exists.3 of 25 resource tickets enter this skill table; an ordered base-skill check uses endpoints 0→160 over levels 1–99, only after earlier entries missWoodcutting resources
Teak logs 10–20 Delivered noted where a note definition exists.3 of 25 resource tickets enter this skill table; an ordered base-skill check uses endpoints 30→200 over levels 1–99, only after earlier entries missWoodcutting resources
Willow logs 10–20 Delivered noted where a note definition exists.3 of 25 resource tickets enter this skill table; an ordered base-skill check uses endpoints 120→100 over levels 1–99, only after earlier entries missWoodcutting resources
Oak logs 10–20 Delivered noted where a note definition exists.3 of 25 resource tickets enter this skill table; an ordered base-skill check uses endpoints 255→255 over levels 1–99, only after earlier entries missWoodcutting resources
Runite ore 1–2 Delivered noted where a note definition exists.3 of 25 resource tickets enter this skill table; an ordered base-skill check uses endpoints -60→40 over levels 1–99, only after earlier entries missMining resources
Adamantite ore 2–3 Delivered noted where a note definition exists.3 of 25 resource tickets enter this skill table; an ordered base-skill check uses endpoints -50→80 over levels 1–99, only after earlier entries missMining resources
Mithril ore 3–5 Delivered noted where a note definition exists.3 of 25 resource tickets enter this skill table; an ordered base-skill check uses endpoints -20→140 over levels 1–99, only after earlier entries missMining resources
Gold ore 8–11 Delivered noted where a note definition exists.3 of 25 resource tickets enter this skill table; an ordered base-skill check uses endpoints 0→160 over levels 1–99, only after earlier entries missMining resources
Coal 10–14 Delivered noted where a note definition exists.3 of 25 resource tickets enter this skill table; an ordered base-skill check uses endpoints 0→180 over levels 1–99, only after earlier entries missMining resources
Pure essence 20–70 Delivered noted where a note definition exists.3 of 25 resource tickets enter this skill table; an ordered base-skill check uses endpoints 40→190 over levels 1–99, only after earlier entries missMining resources
Silver ore 10–12 Delivered noted where a note definition exists.3 of 25 resource tickets enter this skill table; an ordered base-skill check uses endpoints 140→10 over levels 1–99, only after earlier entries missMining resources
Limestone 3–7 Delivered noted where a note definition exists.3 of 25 resource tickets enter this skill table; an ordered base-skill check uses endpoints 200→-20 over levels 1–99, only after earlier entries missMining resources
Iron ore 5–15 Delivered noted where a note definition exists.3 of 25 resource tickets enter this skill table; an ordered base-skill check uses endpoints 255→255 over levels 1–99, only after earlier entries missMining resources
Raw shark 6–11 Delivered noted where a note definition exists.3 of 25 resource tickets enter this skill table; an ordered base-skill check uses endpoints -60→80 over levels 1–99, only after earlier entries missFishing resources
Raw swordfish 6–11 Delivered noted where a note definition exists.3 of 25 resource tickets enter this skill table; an ordered base-skill check uses endpoints -50→100 over levels 1–99, only after earlier entries missFishing resources
Raw lobster 6–11 Delivered noted where a note definition exists.3 of 25 resource tickets enter this skill table; an ordered base-skill check uses endpoints -20→130 over levels 1–99, only after earlier entries missFishing resources
Raw tuna 6–11 Delivered noted where a note definition exists.3 of 25 resource tickets enter this skill table; an ordered base-skill check uses endpoints 10→160 over levels 1–99, only after earlier entries missFishing resources
Raw salmon 6–11 Delivered noted where a note definition exists.3 of 25 resource tickets enter this skill table; an ordered base-skill check uses endpoints 40→180 over levels 1–99, only after earlier entries missFishing resources
Raw anchovies 6–11 Delivered noted where a note definition exists.3 of 25 resource tickets enter this skill table; an ordered base-skill check uses endpoints 160→0 over levels 1–99, only after earlier entries missFishing resources
Raw trout 6–11 Delivered noted where a note definition exists.3 of 25 resource tickets enter this skill table; an ordered base-skill check uses endpoints 255→255 over levels 1–99, only after earlier entries missFishing resources
Aleges catalog snapshot · 2026-10-03
Catalog sourcekronos-server/src/main/java/io/ruin/model/activities/wintertodt/WintertodtRewardTable.java

Shops & exchanges