Wintertodt — reward cart
Acquisition wintertodt-reward-cartHow to obtain these rewards
Ordered unique checks followed by skill-dependent resources when every unique check misses.
What to do
Complete Wintertodt → Search or Big-search the persistent reward cart
Requirements and conditions
- Participation requires 50 Firemaking. A qualifying completed game needs 500 points: 1 + floor(points / 500) guaranteed cart rolls, plus (points mod 500) / 500 chance of one extra. Donation bonuses can add a roll; storage caps at 8,000.
- Unique checks stop on the first success. Listed later denominators apply only after earlier misses, not independently.
- Resource quality uses the corresponding base skill level. Each ordered entry interpolates its endpoints, floors and adds one, clamps to 0–256, then compares a 0–255 roll.
- Ownership checks include inventory, equipment, bank and the checked house magic-wardrobe storage.
How rewards are calculated
- Big-search processes up to five rewards per pulse. The cart decrements its balance only after a reward is awarded; free inventory space to continue.
- Wintertodt store points are separate from cart rolls. The game also credits its store-point balance on a qualifying completion.
A reward-pool weight is its share within that pool, not your overall chance per completion. Eligibility, pool selection and the listed modifiers still apply.
Reward pool
75 entries| Reward | Quantity | Chance or selection rule | Pool |
|---|---|---|---|
| 1 | First check: 1 in 5,000 per cart reward, or 15 in 5,000 at 200 million Firemaking XP; already-owned Phoenix produces the duplicate-pet message | Ordered unique checks | |
| 1 | 1-in-10,000 check after the Phoenix check misses | Ordered unique checks | |
| 1 | 1-in-1,000 check after earlier unique checks miss | Ordered unique checks | |
| 1 | 1-in-150 check after earlier checks miss; replaced when three gloves are owned | Ordered unique checks | |
| 1 | Replaces a successful warm-glove check when three gloves are owned | Ownership replacement | |
| 1 | Next 1-in-150 check after earlier checks miss; replaced when three torches are owned across main/off-hand forms | Ordered unique checks | |
| 2–3 | Replaces a successful torch check when at least three torches are owned | Ownership replacement | |
| 7–29 | 1-in-45 check after all earlier unique/outfit checks miss | Ordered unique checks | |
| 1 | 1-in-150 outfit check after earlier checks miss; grants the least-owned piece, using array order to break ties | Ordered outfit check | |
| 1 | 1-in-150 outfit check after earlier checks miss; grants the least-owned piece, using array order to break ties | Ordered outfit check | |
| 1 | 1-in-150 outfit check after earlier checks miss; grants the least-owned piece, using array order to break ties | Ordered outfit check | |
| 1 | 1-in-150 outfit check after earlier checks miss; grants the least-owned piece, using array order to break ties | Ordered outfit check | |
| 1–3 Delivered noted where a note definition exists. | 3 of 25 resource tickets enter this skill table; an ordered base-skill check uses endpoints 10→120 over levels 1–99, only after earlier entries miss | Crafting resources | |
| 2–4 Delivered noted where a note definition exists. | 3 of 25 resource tickets enter this skill table; an ordered base-skill check uses endpoints 50→140 over levels 1–99, only after earlier entries miss | Crafting resources | |
| 1–3 Delivered noted where a note definition exists. | 3 of 25 resource tickets enter this skill table; an ordered base-skill check uses endpoints 90→160 over levels 1–99, only after earlier entries miss | Crafting resources | |
| 1–3 Delivered noted where a note definition exists. | 3 of 25 resource tickets enter this skill table; an ordered base-skill check uses endpoints 255→255 over levels 1–99, only after earlier entries miss | Crafting resources | |
| 1–3 Delivered noted where a note definition exists. | 3 of 25 resource tickets enter this skill table; an ordered base-skill check uses endpoints -70→40 over levels 1–99, only after earlier entries miss | Herblore resources | |
| 2–4 Delivered noted where a note definition exists. | 3 of 25 resource tickets enter this skill table; an ordered base-skill check uses endpoints -50→50 over levels 1–99, only after earlier entries miss | Herblore resources | |
| 2–4 Delivered noted where a note definition exists. | 3 of 25 resource tickets enter this skill table; an ordered base-skill check uses endpoints -30→60 over levels 1–99, only after earlier entries miss | Herblore resources | |
| 2–4 Delivered noted where a note definition exists. | 3 of 25 resource tickets enter this skill table; an ordered base-skill check uses endpoints -10→70 over levels 1–99, only after earlier entries miss | Herblore resources | |
| 2–4 Delivered noted where a note definition exists. | 3 of 25 resource tickets enter this skill table; an ordered base-skill check uses endpoints 10→85 over levels 1–99, only after earlier entries miss | Herblore resources | |
| 3–5 Delivered noted where a note definition exists. | 3 of 25 resource tickets enter this skill table; an ordered base-skill check uses endpoints 20→100 over levels 1–99, only after earlier entries miss | Herblore resources | |
| 3–5 Delivered noted where a note definition exists. | 3 of 25 resource tickets enter this skill table; an ordered base-skill check uses endpoints 30→115 over levels 1–99, only after earlier entries miss | Herblore resources | |
| 1–3 Delivered noted where a note definition exists. | 3 of 25 resource tickets enter this skill table; an ordered base-skill check uses endpoints 10→170 over levels 1–99, only after earlier entries miss | Herblore resources |