Theatre of Blood — Hard
Acquisition theatre-of-blood-hardHow to obtain these rewards
Hard-specific Theatre reward pools and conditions.
What to do
Complete Hard mode → open the Theatre reward chest
Related NPC references
Requirements and conditions
- Rewards require a completed raid and positive damage (Normal) or positive contribution points (Entry/Hard). Zero-contribution completions receive the no-loot cabbage/message instead.
- Pool weights apply only inside the selected pool; party deaths, mode, performance, difficulty and active bonuses can change eligibility.
How rewards are calculated
- Open your Theatre reward chest. Saved unclaimed Theatre rewards can also be collected through the lobby reward chest.
- The party makes one unique selection; contribution and custom unique modifiers determine the winner. Other eligible players receive three scaled common rolls. Timed completion unlocks additional tertiary rolls.
A reward-pool weight is its share within that pool, not your overall chance per completion. Eligibility, pool selection and the listed modifiers still apply.
Reward pool
43 entries| Reward | Quantity | Chance or selection rule | Pool |
|---|---|---|---|
| max(1, floor(base roll 26–31 × mode multiplier × party contribution fraction)); Hard multiplier 1.30 within target time, otherwise 1.15. | Item weight 1; pool weight 1 | Loot Table / Pool 1 | |
| max(1, floor(base roll 24–28 × mode multiplier × party contribution fraction)); Hard multiplier 1.30 within target time, otherwise 1.15. | Item weight 1; pool weight 1 | Loot Table / Pool 1 | |
| max(1, floor(base roll 20–24 × mode multiplier × party contribution fraction)); Hard multiplier 1.30 within target time, otherwise 1.15. | Item weight 1; pool weight 1 | Loot Table / Pool 1 | |
| max(1, floor(base roll 15–18 × mode multiplier × party contribution fraction)); Hard multiplier 1.30 within target time, otherwise 1.15. | Item weight 1; pool weight 1 | Loot Table / Pool 1 | |
| max(1, floor(base roll 10–12 × mode multiplier × party contribution fraction)); Hard multiplier 1.30 within target time, otherwise 1.15. | Item weight 1; pool weight 1 | Loot Table / Pool 1 | |
| max(1, floor(base roll 4–4 × mode multiplier × party contribution fraction)); Hard multiplier 1.30 within target time, otherwise 1.15. | Item weight 1; pool weight 1 | Loot Table / Pool 1 | |
| max(1, floor(base roll 4–4 × mode multiplier × party contribution fraction)); Hard multiplier 1.30 within target time, otherwise 1.15. | Item weight 1; pool weight 1 | Loot Table / Pool 1 | |
| max(1, floor(base roll 4–4 × mode multiplier × party contribution fraction)); Hard multiplier 1.30 within target time, otherwise 1.15. | Item weight 1; pool weight 1 | Loot Table / Pool 1 | |
| max(1, floor(base roll 3–3 × mode multiplier × party contribution fraction)); Hard multiplier 1.30 within target time, otherwise 1.15. | Item weight 1; pool weight 1 | Loot Table / Pool 1 | |
| max(1, floor(base roll 3–3 × mode multiplier × party contribution fraction)); Hard multiplier 1.30 within target time, otherwise 1.15. | Item weight 1; pool weight 1 | Loot Table / Pool 1 | |
| max(1, floor(base roll 3–3 × mode multiplier × party contribution fraction)); Hard multiplier 1.30 within target time, otherwise 1.15. | Item weight 1; pool weight 1 | Loot Table / Pool 1 | |
| max(1, floor(base roll 45–60 × mode multiplier × party contribution fraction)) | 2 of 30 common-roll tickets choose this before quantity scaling | Common alternative | |
| 1 | Normal: 1 in 25 with at least 100 damage. Entry/Hard: performance-scaled tertiary roll. | Additional rewards | |
| 1 | Separate pet roll: Normal requires at least 100 damage; Hard scales with performance. Perks, donation benefits and active bonuses modify the roll. | Additional rewards | |
| 1 | Normal: bonus check during each of two common rolls, at most one symbol. Hard: a separate check for non-unique recipients. | Aleges custom symbols | |
| 1 | Normal: bonus check during each of two common rolls, at most one symbol. Hard: a separate check for non-unique recipients. | Aleges custom symbols | |
| 1 | Only a Hard-mode completion within its party-size target time; the roll is scaled by individual performance. | Timed Hard tertiary | |
| 1 | Only a Hard-mode completion within its party-size target time; the roll is scaled by individual performance. | Timed Hard tertiary | |
| 1 | Only a Hard-mode completion within its party-size target time; the roll is scaled by individual performance. | Timed Hard tertiary |