Theatre of Blood — Hard
Acquisition theatre-of-blood-hardHow to obtain these rewards
Hard-specific Theatre reward pools and conditions.
What to do
Complete Hard mode → open the Theatre reward chest
Related NPC references
Requirements and conditions
- Rewards require a completed raid and positive damage (Normal) or positive contribution points (Entry/Hard). Zero-contribution completions receive the no-loot cabbage/message instead.
- Pool weights apply only inside the selected pool; party deaths, mode, performance, difficulty and active bonuses can change eligibility.
How rewards are calculated
- Open your Theatre reward chest. Saved unclaimed Theatre rewards can also be collected through the lobby reward chest.
- The party makes one unique selection; contribution and custom unique modifiers determine the winner. Other eligible players receive three scaled common rolls. Timed completion unlocks additional tertiary rolls.
A reward-pool weight is its share within that pool, not your overall chance per completion. Eligibility, pool selection and the listed modifiers still apply.
Reward pool
43 entries| Reward | Quantity | Chance or selection rule | Pool |
|---|---|---|---|
| 1 | Item weight 7; pool weight 1 | Hard Uniques / Pool 1 | |
| 1 | Item weight 2; pool weight 1 | Hard Uniques / Pool 1 | |
| 1 | Item weight 2; pool weight 1 | Hard Uniques / Pool 1 | |
| 1 | Item weight 2; pool weight 1 | Hard Uniques / Pool 1 | |
| 1 | Item weight 2; pool weight 1 | Hard Uniques / Pool 1 | |
| 1 | Item weight 2; pool weight 1 | Hard Uniques / Pool 1 | |
| 1 | Item weight 1; pool weight 1 | Hard Uniques / Pool 1 | |
| max(1, floor(base roll 500–600 × mode multiplier × party contribution fraction)); Hard multiplier 1.30 within target time, otherwise 1.15. | Item weight 1; pool weight 1 | Loot Table / Pool 1 | |
| max(1, floor(base roll 500–600 × mode multiplier × party contribution fraction)); Hard multiplier 1.30 within target time, otherwise 1.15. | Item weight 1; pool weight 1 | Loot Table / Pool 1 | |
| max(1, floor(base roll 500–600 × mode multiplier × party contribution fraction)); Hard multiplier 1.30 within target time, otherwise 1.15. | Item weight 1; pool weight 1 | Loot Table / Pool 1 | |
| max(1, floor(base roll 500–600 × mode multiplier × party contribution fraction)); Hard multiplier 1.30 within target time, otherwise 1.15. | Item weight 1; pool weight 1 | Loot Table / Pool 1 | |
| max(1, floor(base roll 300–360 × mode multiplier × party contribution fraction)); Hard multiplier 1.30 within target time, otherwise 1.15. | Item weight 1; pool weight 1 | Loot Table / Pool 1 | |
| max(1, floor(base roll 200–240 × mode multiplier × party contribution fraction)); Hard multiplier 1.30 within target time, otherwise 1.15. | Item weight 1; pool weight 1 | Loot Table / Pool 1 | |
| max(1, floor(base roll 130–156 × mode multiplier × party contribution fraction)); Hard multiplier 1.30 within target time, otherwise 1.15. | Item weight 1; pool weight 1 | Loot Table / Pool 1 | |
| max(1, floor(base roll 60–72 × mode multiplier × party contribution fraction)); Hard multiplier 1.30 within target time, otherwise 1.15. | Item weight 1; pool weight 1 | Loot Table / Pool 1 | |
| max(1, floor(base roll 50–60 × mode multiplier × party contribution fraction)); Hard multiplier 1.30 within target time, otherwise 1.15. | Item weight 1; pool weight 1 | Loot Table / Pool 1 | |
| max(1, floor(base roll 50–60 × mode multiplier × party contribution fraction)); Hard multiplier 1.30 within target time, otherwise 1.15. | Item weight 1; pool weight 1 | Loot Table / Pool 1 | |
| max(1, floor(base roll 50–60 × mode multiplier × party contribution fraction)); Hard multiplier 1.30 within target time, otherwise 1.15. | Item weight 1; pool weight 1 | Loot Table / Pool 1 | |
| max(1, floor(base roll 40–48 × mode multiplier × party contribution fraction)); Hard multiplier 1.30 within target time, otherwise 1.15. | Item weight 1; pool weight 1 | Loot Table / Pool 1 | |
| max(1, floor(base roll 37–44 × mode multiplier × party contribution fraction)); Hard multiplier 1.30 within target time, otherwise 1.15. | Item weight 1; pool weight 1 | Loot Table / Pool 1 | |
| max(1, floor(base roll 36–43 × mode multiplier × party contribution fraction)); Hard multiplier 1.30 within target time, otherwise 1.15. | Item weight 1; pool weight 1 | Loot Table / Pool 1 | |
| max(1, floor(base roll 34–40 × mode multiplier × party contribution fraction)); Hard multiplier 1.30 within target time, otherwise 1.15. | Item weight 1; pool weight 1 | Loot Table / Pool 1 | |
| max(1, floor(base roll 30–36 × mode multiplier × party contribution fraction)); Hard multiplier 1.30 within target time, otherwise 1.15. | Item weight 1; pool weight 1 | Loot Table / Pool 1 | |
| max(1, floor(base roll 27–32 × mode multiplier × party contribution fraction)); Hard multiplier 1.30 within target time, otherwise 1.15. | Item weight 1; pool weight 1 | Loot Table / Pool 1 |