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← Raids, chests & activitiesRaids, chests & activities

Theatre of Blood — Entry

Acquisition theatre-of-blood-entry
Raid reward guide

How to obtain these rewards

Entry-specific Theatre reward pools and conditions.

What to do

Complete Entry mode → open the Theatre reward chest

Related NPC references

Requirements and conditions

  • Rewards require a completed raid and positive damage (Normal) or positive contribution points (Entry/Hard). Zero-contribution completions receive the no-loot cabbage/message instead.
  • Pool weights apply only inside the selected pool; party deaths, mode, performance, difficulty and active bonuses can change eligibility.

How rewards are calculated

  • Open your Theatre reward chest. Saved unclaimed Theatre rewards can also be collected through the lobby reward chest.
  • Entry grants three scaled common rolls and a performance-scaled clue chance. This handler does not grant the normal unique table, pet or Aleges custom symbols in Entry mode.

A reward-pool weight is its share within that pool, not your overall chance per completion. Eligibility, pool selection and the listed modifiers still apply.

Reward pool

30 entries
RewardQuantityChance or selection rulePool
Death rune max(1, floor(base roll 500–600 × mode multiplier × party contribution fraction)); Entry multiplier 0.20. Item weight 1; pool weight 1Loot Table / Pool 1
Blood rune max(1, floor(base roll 500–600 × mode multiplier × party contribution fraction)); Entry multiplier 0.20. Item weight 1; pool weight 1Loot Table / Pool 1
Swamp tar max(1, floor(base roll 500–600 × mode multiplier × party contribution fraction)); Entry multiplier 0.20. Item weight 1; pool weight 1Loot Table / Pool 1
Coal max(1, floor(base roll 500–600 × mode multiplier × party contribution fraction)); Entry multiplier 0.20. Item weight 1; pool weight 1Loot Table / Pool 1
Gold ore max(1, floor(base roll 300–360 × mode multiplier × party contribution fraction)); Entry multiplier 0.20. Item weight 1; pool weight 1Loot Table / Pool 1
Molten glass max(1, floor(base roll 200–240 × mode multiplier × party contribution fraction)); Entry multiplier 0.20. Item weight 1; pool weight 1Loot Table / Pool 1
Adamantite ore max(1, floor(base roll 130–156 × mode multiplier × party contribution fraction)); Entry multiplier 0.20. Item weight 1; pool weight 1Loot Table / Pool 1
Runite ore max(1, floor(base roll 60–72 × mode multiplier × party contribution fraction)); Entry multiplier 0.20. Item weight 1; pool weight 1Loot Table / Pool 1
Wine of Zamorak max(1, floor(base roll 50–60 × mode multiplier × party contribution fraction)); Entry multiplier 0.20. Item weight 1; pool weight 1Loot Table / Pool 1
Potato cactus max(1, floor(base roll 50–60 × mode multiplier × party contribution fraction)); Entry multiplier 0.20. Item weight 1; pool weight 1Loot Table / Pool 1
Grimy cadantine max(1, floor(base roll 50–60 × mode multiplier × party contribution fraction)); Entry multiplier 0.20. Item weight 1; pool weight 1Loot Table / Pool 1
Grimy avantoe max(1, floor(base roll 40–48 × mode multiplier × party contribution fraction)); Entry multiplier 0.20. Item weight 1; pool weight 1Loot Table / Pool 1
Grimy toadflax max(1, floor(base roll 37–44 × mode multiplier × party contribution fraction)); Entry multiplier 0.20. Item weight 1; pool weight 1Loot Table / Pool 1
Grimy kwuarm max(1, floor(base roll 36–43 × mode multiplier × party contribution fraction)); Entry multiplier 0.20. Item weight 1; pool weight 1Loot Table / Pool 1
Grimy irit leaf max(1, floor(base roll 34–40 × mode multiplier × party contribution fraction)); Entry multiplier 0.20. Item weight 1; pool weight 1Loot Table / Pool 1
Grimy ranarr weed max(1, floor(base roll 30–36 × mode multiplier × party contribution fraction)); Entry multiplier 0.20. Item weight 1; pool weight 1Loot Table / Pool 1
Grimy snapdragon max(1, floor(base roll 27–32 × mode multiplier × party contribution fraction)); Entry multiplier 0.20. Item weight 1; pool weight 1Loot Table / Pool 1
Grimy lantadyme max(1, floor(base roll 26–31 × mode multiplier × party contribution fraction)); Entry multiplier 0.20. Item weight 1; pool weight 1Loot Table / Pool 1
Grimy dwarf weed max(1, floor(base roll 24–28 × mode multiplier × party contribution fraction)); Entry multiplier 0.20. Item weight 1; pool weight 1Loot Table / Pool 1
Grimy torstol max(1, floor(base roll 20–24 × mode multiplier × party contribution fraction)); Entry multiplier 0.20. Item weight 1; pool weight 1Loot Table / Pool 1
Battlestaff max(1, floor(base roll 15–18 × mode multiplier × party contribution fraction)); Entry multiplier 0.20. Item weight 1; pool weight 1Loot Table / Pool 1
Mahogany seed max(1, floor(base roll 10–12 × mode multiplier × party contribution fraction)); Entry multiplier 0.20. Item weight 1; pool weight 1Loot Table / Pool 1
Rune battleaxe max(1, floor(base roll 4–4 × mode multiplier × party contribution fraction)); Entry multiplier 0.20. Item weight 1; pool weight 1Loot Table / Pool 1
Rune platebody max(1, floor(base roll 4–4 × mode multiplier × party contribution fraction)); Entry multiplier 0.20. Item weight 1; pool weight 1Loot Table / Pool 1
Aleges catalog snapshot · 2026-10-03
Catalog sourcekronos-server/src/main/java/io/ruin/model/activities/raids/tob/dungeon/room/VerzikRoom.java