Barrows — reward chest
Acquisition barrows-chestHow to obtain these rewards
One reward attempt per killed brother, with gear eligibility limited to the brothers actually defeated.
What to do
Defeat the selected chest brother → open and loot the underground chest
Related NPC references
Ahrim the BlightedDharok the WretchedGuthan the InfestedKaril the TaintedTorag the CorruptedVerac the Defiled
Requirements and conditions
- Only killed brothers add their four equipment pieces to the shuffled gear pool; selected pieces are removed from that pool for the remaining chest rolls.
- The gear branch uses the live drop-rate bonus and the number of killed brothers. The older barrowsChance variables in the file are not the active branch condition.
- At most one miscellaneous-unique selection can be awarded per chest. Otherwise the stackable miscellaneous pool is scaled using the actual integer arithmetic.
How rewards are calculated
- Loot is delivered into inventory with ordinary ground overflow, then the run’s brother flags are reset.
- Sponsored Barrows bounty items are delivered through the chest separately from ordinary rolls and do not become collection-log credit.
A reward-pool weight is its share within that pool, not your overall chance per completion. Eligibility, pool selection and the listed modifiers still apply.
Reward pool
35 entries| Reward | Quantity | Chance or selection rule | Pool |
|---|---|---|---|
| 1 | Item weight 200; pool weight 1; this pool also has an empty branch of weight 45 and is tried only on a non-gear roll before a miscellaneous unique has been awarded | At most one miscellaneous unique per chest | |
| 1 | Item weight 200; pool weight 1; this pool also has an empty branch of weight 45 and is tried only on a non-gear roll before a miscellaneous unique has been awarded | At most one miscellaneous unique per chest | |
| 1 | Item weight 50; pool weight 1; this pool also has an empty branch of weight 45 and is tried only on a non-gear roll before a miscellaneous unique has been awarded | At most one miscellaneous unique per chest | |
| 1 | Item weight 1; pool weight 1; this pool also has an empty branch of weight 45 and is tried only on a non-gear roll before a miscellaneous unique has been awarded | At most one miscellaneous unique per chest | |
| 1 | Item weight 1; pool weight 1; this pool also has an empty branch of weight 45 and is tried only on a non-gear roll before a miscellaneous unique has been awarded | At most one miscellaneous unique per chest | |
| Base roll 50–3000 divided by 6 with integer truncation; if fewer than six brothers were killed, multiply that result by brothers killed / 6 and truncate again. Small results may round to zero. | Item weight 3; pool weight 2 | Scaled miscellaneous fallback | |
| Base roll 50–1000 divided by 6 with integer truncation; if fewer than six brothers were killed, multiply that result by brothers killed / 6 and truncate again. Small results may round to zero. | Item weight 1; pool weight 2 | Scaled miscellaneous fallback | |
| Base roll 50–600 divided by 6 with integer truncation; if fewer than six brothers were killed, multiply that result by brothers killed / 6 and truncate again. Small results may round to zero. | Item weight 3; pool weight 1 | Scaled miscellaneous fallback | |
| Base roll 50–300 divided by 6 with integer truncation; if fewer than six brothers were killed, multiply that result by brothers killed / 6 and truncate again. Small results may round to zero. | Item weight 1; pool weight 1 | Scaled miscellaneous fallback | |
| Base roll 10–300 divided by 6 with integer truncation; if fewer than six brothers were killed, multiply that result by brothers killed / 6 and truncate again. Small results may round to zero. | Item weight 5; pool weight 1 | Scaled miscellaneous fallback | |
| Base roll 100000–250000 divided by 6 with integer truncation; if fewer than six brothers were killed, multiply that result by brothers killed / 6 and truncate again. Small results may round to zero. | Item weight 1; pool weight 1 | Scaled miscellaneous fallback |